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Revision as of 20:25, 15 March 2015

A combiner is a group of Transformers that assemble and combine their bodies into a single machine, or that composite machine itself. Most combiners form a larger Super Robot with its own unique personality (a character in its own right), but other varieties of combiner exist, forming vehicles, weapons, or other items. Combiners tend to be considerably larger and more powerful than the average Transformer, equivalent to strategic-grade weapons.
There are a number of combiner-related terms that can be easy to mix up, partially because some of them are used interchangeably. Additionally, most of them have no formal definition and thus may be used differently by different fans. Consequently, most of the discussion which follows should not be taken as the word of Primus, but as a rough description of common usage.
Terms for combiners

Combiner: As above, a member of a group of Transformers who assemble into a composite form. Also refers to that composite form itself. This is the most general term for all combining Transformers. "Combiner" is the most common term for combining Transformers that has been used by Hasbro in an official capacity, starting with the Micromaster Combiners from 1990 (with the exception of the more limited "special teams" and a recent official use of the term "gestalt"), having even appeared with its own logo on the 2001 Robots in Disguise toyline packaging.

Gestalt: Generally only a "big robot" combiner with an emergent personality, but usage is imprecise. The term was coined by fans, and there was never consensus on how broadly it could be applied; for example, if Squawkbox would fall under the category or not. The term was and remains quite popular in the fandom, and it eventually gained official use as well. It's unclear when or how it first arose, but it is commonly understood to refer to gestalt psychology, wherein the word roughly means a thing that is greater than or different from the sum of its parts. (For more on its origin and meaning, see Notes.) It remained firmly in realm of fanon for years, though its appearance in some Energon design sketches showed that the term had caught on with Hasbro designers. Then in 2007, "gestalt" made its first official appearance in the bio of the Titanium Series Menasor toy, followed in the same year by the "Spotlight: Optimus Prime" comic (referring to Monstructor), and again in 2009 in the "First (and Second) in Flight" comic wherein Perceptor describes Jetfire's & Jetstorm's combination into Safeguard as a sort of "gestalt powerlink".
Scramble City combiner: A specific type of Generation 1 giant gestalt that follows the five-member design featured in the Japanese Scramble City toyline. The team leader is larger than the other members and forms the main body of the combiner, while the others are smaller and form the limbs. The limbs are interchangeable, although there is always a generally-accepted “normal” formation. Further, the limbs are interchangeable from one Scramble City-style combiner to another, making for a large number of bizarre combinations. (See Abomenaticus, Cybertron Super Scramble, Comperian, Destron Super Scramble, and Scramble 7.) Limbs are also able to attach to and augment Metroplex & Metrotitan (see "Notes" below). Note that this term is purely descriptive rather than being a proper name.
Special Team: A synonym for Scramble City-style combiner. When the Scramble City toys were marketed in Europe they were referred to as Special Teams, and the term even appeared in the UK comic book series. The term was used in some marketing materials in the US, such as packing lists for the toy case assortments, but never appeared in US fiction until the Ultimate Guide was published in 2004. It was also used as the name for a Target exclusive five-pack of redecos of Cybertron Legends toys released under the Universe banner, "Special Team Leaders". Ironically, none of these toys were actually combiners—the term simply referred to the characters, since the redecos were homages to the leaders of Generation 1 combiner teams, four of which were Scramble City-style combiners.
Super Robot: A robot which is formed through the combination of two or more Transformers. Powered-up robot modes composed of only one Transformer who combines with some of their own accessories are often also referred to as Super Robots, such as Powermaster Optimus Prime or the incarnations of Prime from Robots in Disguise and all three Unicron Trilogy series. It is probably safe to informally refer to any such mode as a Super Robot (thus including, say, G1 Ultra Magnus and Energon Landmine). Note that this means Super Robots are not always combiners and do not have to have their own personality. Rather, Super Robot and combiner are two different categories of Transformer which sometimes overlap. A one-robot Super Robot may also be referred to as that robot's Super Mode.
Fusilateral quintrocombiner: Coined by Simon Furman in issue 9 of the Generation 2 comic to refer to the Combaticons. It presumably is meant to refer to all the Scramble City-style teams except possibly the Seacons, as their combined forms consist of six robots (not five, so they could possibly be fusilateral hexocombiners I guess...). It may also apply to the Predacons, but it doesn't matter because nobody uses this term anyway.
Amalgam model: Yet another obscure term for combiners first used by Simon Furman via Wheeljack in the "Devastation Derby!" story in the UK comic books.
Types of combiner
As mentioned above, most combiners form a super robot. However, there are many other types of combining in the Transformers multiverse.
In the Energon franchise, most of the Autobot characters were able to combine with each other in pairs much like Victory's Multiforce. These combined forms can probably be considered Super Robots. The combined form was simply controlled by whichever Autobot was "on top". Make whatever jokes you will.
Generation 1 contains many examples of combined alternate modes, including Reflector, Dreadwing, Big Powered, the Battlestar, and the Double Targetmasters.
The Micromaster Combiners are made up of Transformers whose altmodes combine into vehicles, with one partner being the front and another the rear. The combined forms do not have specific names. Thanks to the generic peg-and-socket connection method used, any two Micromaster combiners can be linked (though some such as the dump truck/space shuttle combo may attract comment). These altmode combiners should not be confused with the Micromaster "Sixcombiners", six-robot teams who combine to form a Super Robot.
The Unicron Trilogy's Mini-Cons brought to the fiction combined weapon modes, like the Star Saber & Vorpal Saber swords, Requiem Blaster cannon, and Skyboom Shield.
The Power Core Combiners use a different type of combining method. Instead of using 5 robots, the combined final robot is formed by one "Commander" type robot, and 4 different drones that form the arms and legs.
Not combiners
Not all cases of multiple things attaching to each other are combiners. As mentioned above, many Super Robots—which are formed through a conglomeration of parts—are not combiners. Energon Landmine, for example.
A similar case can be found in Transformers who have two or more "components" which combine into a single entity. G1 Sky Lynx has lynx and dino-bird components, G1 Omega Supreme has tank, base, and rocket components, and Magmatron has three dinosaur components. However, all of these components are considered to be "part of" the overall Transformer, even through they can act independently. The Duocons are another case of this sort. All of these examples are not combiners because there is only one Transformer involved in each of them, regardless of how many bodies that Transformer may simultaneously operate. Such robots are occasionally referred to as "Reverse Combiners" within the fandom.
(Confusing things further are the comics which treated Sky Lynx and the Duocons as triple changers, able to transform between the combined mode and the ones for individual components without any parts separating off.)
Sometimes a smaller Transformer will attach to and enhance a larger Transformer in some way. This is the case when Mini-Cons powerlink with bulks, as well as with binary-bonded partners like Headmasters, Powermasters/Godmasters, Kiss Players and Breastforce members. Although these examples do include more than one Transformer (or a Transformer and a fleshling), they are not considered "combiners". The simplest justification for this is that, in these cases, the "combined" form is almost exactly the same in appearance as the non-combined form.
And sometimes things just combine for no real reason at all. Just deal with it. We hate it, oh God yes, but there it is. We're sorry.
Fiction
Generation 1
Marvel Comics continuity
Combiner teams

The Constructicons were designed and built by Shockwave as the first combiner team. They were given life through Creation Matrix energy stored in Optimus Prime's head. The Constructicons had considerable difficulty coordinating together as Devastator in their first mission. The Next Best Thing to Being There!
Optimus Prime assigned a secret project to the architect Grapple. Rock and Roll-Out!

The Special Teams were first conceived within Buster Witwicky's mind shortly after the human had relinquished control of the Creation Matrix to Optimus Prime. Shockwave was able to view this data remotely and prepare for their development. Second Generation!
Grapple's project was finished and revealed as Omega Supreme, who was able to combine his rocket and tank modules into one mighty robot. This form of combination was considered inadequate next to the combination of the six Constructicon warriors, so the Autobots decided to learn learn how to utilize the more advanced technology. They staged an attack on a Decepticon coal mining base which drew out the Constructions. When they combined, Bumblebee was there recording their transformation pattern. Command Performances!

They used this information to construct the Aerialbots. Unfortunately, they were forced to go on their first mission with only Silverbolt's personality programming completed, leaving the rest of the team, and Superion, rather indifferent towards human casualties. Aerialbots over America! After their first mission proved a failure, Optimus Prime had Wheeljack wipe their memory, and started reprogramming them with the Creation Matrix. However, Bombshell, who had gotten a lift to the Ark on Silverbolt's plane mode, had injected Optimus Prime with a cerebro-shell with which Megatron was able to steal energy from the Creation Matrix and bring his newly-built combiner team, the Stunticons to life. Heavy Traffic! The Protectobots and Combaticons were the next combiner teams to become part of their respective factions' Earth-bound crew. Afterdeath!

The combining Predacons were summoned to Earth from Cybertron by Megatron. Prey! The Predacons were again summoned to Earth by Shockwave. Gone but Not Forgotten! The Technobots were part of Fortress Maximus's crew and the Terrorcons were part of Scorponok's crew on Cybertron. They had the ability to combine. Headmasters The Seacons were combiners that were summoned from Cybertron to Earth by Shockwave. Enemy Action! They later came under the command of Ratbat. Club Con!
Other combiners
Darkwing and Dreadwind combine to form Dreadwing. People Power! They appear to keep their individual personalities in their combined mode instead of merging their minds.
Generation 1 cartoon continuity
On Cybertron, the Constructicons were existing Transformers who were brainwashed by Megatron to become Decepticons. Megatron also adapted them with the ability to combine into Devastator to challenge Omega Supreme. Omega Supreme pursued the Constructicons for millions of years. The Secret of Omega Supreme In 1984, the Constructicons were (re?)created on Earth with the ability to combine to bolster the Decepticons' strength. Heavy Metal War
The Stunticons and Aerialbots were built from scratch and given personality by Vector Sigma. They were designed with the ability to combine. The Key to Vector Sigma, Part 2
Starscream installed the Combaticons' personality components into junked military vehicles. This brought the vehicles to life with the ability to combine. Starscream's Brigade
The Protectobots became part of the Autobot forces on Earth and were able to combine. The Revenge of Bruticus
Years later, the Predacons originated as combiners under the command of the Quintessons. Five Faces of Darkness, Part 5 The combinable Terrorcons were part of Galvatron's troops. An intellectually enhanced Grimlock created the Technobots with the ability to combine. Grimlock's New Brain
Dreamwave Generation One continuity
Experiments in combining were conducted both before and during the early phase of the civil war, in a process known as mass intellect. However, the combined forms suffered in that the stronger minds tended to drown out the weaker ones. Following the failure of the planetary engine turbines, the Constructicons turned their attention to the mass intellect process. They eventually developed a hyper vortex processor that managed to preserve the individuals minds in the combined whole. Testing the process on themselves, the Constructicons combined into Devastator. While the Constructicons were able to preserve their minds, Devastator was hampered by the need of all six Constructicons to agree on a course of action, which was usually destroy the Autobots. As a result, the combined intellects of the Constructicons did not translate to Devastator, who instead suffered serious mental disabilities. Despite this, Devastator's destructive capabilities greatly pleased Megatron, and he ordered the Constructicons to continue their experiments. Transformers: The Ultimate Guide
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IDW Generation 1 continuity
Combination between Cybertronians dates back to the era of the Thirteen Tribes, sometime after the departure of the Knights of Cybertron. Nexus Prime wielded the Enigma of Combination, a relic of unknown power that facilitated combined forms between two or more Cybertronians. He engineered the Headmaster-style linkage between humanoid Cybertronians and the beast-bots of Onyx Prime, and likely other forms of combination as well. The Mind Bomb Galvatron of the Darklands saw these mergers as an abomination, and warred against these early Combiners when the Thirteen Tribes fractured. Galvatron killed Nexus Prime in combat, but was unable to locate and destroy the Enigma itself.
After the remaining Thirteen abandoned Cybertron, the remnants of the Thirteen Tribes came under the rule of Nova Major, who assumed the mantle of his former master Prima to become Nova Prime. The new Prime instructed his chief theoretical scientist Jhiaxus to find a way to recreate Combiner technology without the Enigma. Galvatron opposed these experiments, but concealed his role in the death of Nexus Prime. The Crucible
Jhiaxus eventually succeeded in creating a form of Combiner technology, resulting in six volunteers being merged into Monstructor. Unfortunately, in this first prototype, the merging process led to insanity, and they were sealed away by Omega Supreme. Spotlight: Optimus Prime Primus: All Good Things Shockwave, a student of Jhiaxus, continued his combiner research as part of the Decepticon army, at the insistence of Megatron. Shockwaves Ambulon was modified into a leg as part of an experimental Decepticon combiner, but he defected and the project seemingly went nowhere. How Ratchet Got His Hands Back
Having escaped after millions of years, the Monstructor components captured by the Autobots Spotlight: Optimus Prime and placed into the custody of Fortress Maximus while Jetfire and the Technobot studied them with the goal of rehabilitating them. The technology stymied Jetfire, who estimated it would take a lot more study before progress could be made. He didn't get the chance, however, since the "Monstructor Six" were soon captured by the Decepticon Secret Service. Spotlight: Arcee Monstructor was then captured by unidentified minions of Nemesis Prime Spotlight: Hardhead and used to guard the Nega-Core on Rotan. He was engaged in combat by the Decepticon Secret Service and Arcee while the Autobots sneaked around him. Spotlight: Sideswipe Following the battle, he fell under Decepticon control and was put under the command of Bludgeon. Lost and Found
Prior to the Surge, Bombshell followed up on the missing Shockwave's combiner research. The Decepticons finally completed their own combiner in the form of Devastator, bypassing the insanity normally caused by uniting the minds of several individuals by having the like-minded Constructicons form him, and deliberately suppressing their individual personalities in the combination. Before the Dawn After the devastation caused by Devastator during the Surge events on Earth, Spike Witwicky of Skywatch prioritized the sanctioning of the Constructicons. He personally hunted down Scrapper and killed him to prevent Devastator from ever being reformed. Scrapper After retrieving Scrapper's corpse from Skywatch, however, the Constructicons demonstrated the ability to continue forming Devastator, albeit with a "dead leg". Kings
Several years after Devastator's first appearance, Swindle used illegal combiner technology to modify the Stunticons to be able to form Menasor. Swindle wanted Menasor to kill Ultra Magnus, any other Autobots as were in reach, and steal a space ship Hot Rod's Autobots and the Decepticons which Swindle had both been working on to get off Earth. Enemies of the System However, the minds of the Stunticons couldn't unite properly and kept conflicting, causing Menasor to be defeated by the Autobots. Earthworks
Using a mysterious energy emitted by Cybertron's core, D-Void combined Galvatron's Sweep army with brainwashed Decepticon soldiers, creating a giant monster under the entity's direct control. Kings Inspired by D-Void's ability to create a powerful combined body by repressing the wills of the individuals, Megatron learned to manipulate the very same energy. He maintained the signal on the outskirts of the New Iacon settlement, discombobulating the sensors of individual Cybertronians who ventured too far from the growing city. Multiple Cybertronians, such as the Aerialbots, experienced a different effect under the signal's influence. Unnatural conflict developed between the Aerialbots, pitting them against one another until they spontaneously reformatted into a single combined entity (perhaps as a CNA-level defense mechanism). Ironhide and the Dinobots experienced a similar reaction when they went looking for the Aerialbots, until they encountered Superion. Together, Ironhide, the Dinobots and combined Aerialbots (now known as Superion) apparently made a large enough group that the combiner signal stopped affecting them. Dinobot Hunt Night and the City
Meanwhile, Bombshell and the Decepticon leadership had secretly taken control of the Autobot strategist Prowl, retrofitting his quarters in New Iacon as "The Black Room", an experimental theatre off the security grid where they could improve further on the combiner signal and technology. Prowl and Megatron were both re-engineered with new bodies, part of a modular design with the similarly modified Constructicons to create Devastator from different components. Before the Dawn Prowl was forced to link with the Constructicons to form a Devastator under the control of Bombshell's cerebro-shells, but when Arcee killed Bombshell, Devastator went haywire. A Prowl-centric Devastator personality emerged from the combiner, rampaging out of control and even ripping apart Superion, who had returned from the wastelands. Plan for Everything Ironhide managed to reach Prowl's core personality within the combiner, encouraging him to separate. When Megatron tried to trigger his own Devastator combination with the Constructicons, the Autobots stopped him. Heavy Is the Head As a result of these events, the Constructicons began to see Prowl as a kindred spirit, and allied themselves with the Autobots in order to remain with him. Second Exodus Prowl has since become the de facto leader of the Constructicons, and tactically deployed Devastator on several occasions. Black Planet
Monstructor resurfaced after the Chaos war, allied with Jhiaxus and Bludgeon. The Combiner prototype opposed Orion Pax and his allies on several occasions until Shockwave's plans were finally obstructed. Dark Cybertron
Out of concern for the destructive potential of the various Combiners, Starscream (as ruler of Cybertron) ordered a team of scientists to work on repairing the damaged Superion. Wheeljack agreed to assist in the repair efforts, and volunteers like Powerglide and Alpha Bravo have presented themselves to become part of the Superion combiner as necessary. The World of Tomorrow
The Ammonites, a diminutive faction of robotic shapeshifters far more advanced than Cybertronians, were "omnicombinational": any Ammonite could combine with many others into a wide variety of forms, even mimicking Cybertronians. Little Victories
2001 Robots in Disguise
Combination was taken for granted and combiners were commonplace. (About half the characters are combiners, depending how you count.) No special explanation of their origin was offered.
One-robot combiners
- In the television show, Megatron/Galvatron was able to transform into his hand mode and then combine with his ship, the Megastar.
Two-robot combiners
- Optimus Prime is capable of combining with his brother Ultra Magnus to form Omega Prime.
Three-robot combiners
- Team Bullet Train, consisting of Midnight Express, Railspike and Rapid Run, combine into Rail Racer.
- Fortress Maximus is technically a three robot combination, although most of those robots could be considered drones. Cerebros and Emissary combine together to form Fortress Maximus' head, which connects to the body.
Four-robot combiners
- The Build Team, Wedge, Grimlock, Heavy Load and Hightower, can combine into the robot Landfill.
Five-robot combiners
- The combined form of the Commandos is a being named Ruination. This combiner is controlled almost entirely by Mega-Octane, in order to be a more effective, coordinated being than most other combiners.
Armada
Optimus Prime could combine with his trailer to form a Super Mode robot. With this ability at his disposal, he beat the tar out of every Decepticon at least once. Then a new magic mushroom appeared: Jetfire. During a battle with the Decepticons, the Autobots were totally getting slagged by Megatron's new tactician Thrust and his 'henchman' Tidal Wave. Right when it seemed hopeless, a space shuttle fell from the sky and combined with Optimus to form Jet Optimus. Needless to say, Megatron was rather surprised. The Decepticons kept trying to beat the Autobots and miserably failed each time, frequently due to this new team-up, which also helped the Autobots survive and win the Unicron Battles. A third magic mushroom appeared late on in the series literally out of nowhere. Prime's new 'shroom, named Overload, formed a large pair of cannons on top of Super Optimus's shoulders. Overload's additional firepower, combined with the already impressive firepower of the Requiem Blaster, enabled Optimus to destroy the being known as Sideways.
The Decepticons were not without their own combiner; Tidal Wave was able to combine with Megatron to form additional armor and a back-mounted rocket pack. The only practical upshot of this is that Megatron could now fly, which came in handy from time to time.
The three Mini-Con companions of the humans Rad, Alexis and Carlos could band together to form Perceptor. There were three other Mini-Con combiner teams who could form the Star Saber, the Skyboom Shield and the Requiem Blaster. A fourth weapon existed as a dark clone of the Star Saber, wielded by the evil Nemesis Prime.
Energon
During this period, one couldn't swing a dead cybercat without hitting a combiner, as every Autobot, save for the Omnicons, was capable of merging with another, or with an augmenting portion of his vehicle mode. Then the three Maximus teams arrived, giving the Decepticons two five-part combiners and the Autobots one.
- For further information, see: Spark of Combination
Live-action film series
Experimental combiner technology was developed by the Decepticons for combat advantage (yeah, that's right, the 'Cons do invent stuff themselves sometimes) and then used on the Constructicons who are able to form Devastator. Comfort was rather decidedly not on the top of the list of priorities and, as a result, the process is brutally painful to the Transformers involved, which also makes the combiners fuse in a very aggressive and painful manner (it's a vicious circle). The mental and physical torture involved leaves Devastator only interested in causing destruction.<ref>Devastator's Battle Bio at Hasbro.com</ref>
Knock Out hopes to undergo the "combination retrofit" process.<ref>Knock Out's toy bio.</ref>
Combiners are not limited to one combination scheme. Their final form may also vary.<ref>Hasbro's answer to Unicron.com as part of the October 2009 Q&A.</ref>
Aligned
Combining is an art as old as Cybertron itself; the very first combiner, Nexus Prime, was also one of the Thirteen. Shockwave would eventually experiment with combination technology. Before the Great War, Shockwave experimented on the Combaticons during his time at Crystal City. Their combined form, the savage and uncontrollable Bruticus, was deemed too dangerous and was put in stasis for safety.
In Kaon, he created three combining Insecticons, which were torn apart by Megatron during a gladiatorial pitfight. During the war, the Combaticons were re-activated and opted to join the Decepticons, putting their unstoppable combined form to good use. Midway through the war, he perfected his experiments, creating the Constructicon combiner known as Devastator. Autobot saboteurs managed to steal and reverse-engineer combiner technology, and created Defensor, who battled Devastator to a standstill at the Tagan Heights. Transformers: Exodus
The five Aerialbots aboard the Ark could also merge into Superion, who was instrumental in rescuing both Autobots and Decepticons from the Quintesson-controlled Aquatron. Retribution
Combiner list
- Combiners with two members
- Jet Optimus
- Mega-Dinobot
- Decibel
- Legout
- Slamdance (G1)
- Squawkbox
- Dreadwing (G1) / Darkwings
- Stormtroopers
- Multiforce members
- Dreadwing (G2) / Formation Scream / Dreadwing (RID) / Gigant Sniper
- Powered Masters
- Sky Powered
- Land Powered
- Big Powered (actually consists of three members)
- Silver and Gold Powerlinx users
- Safeguard (Animated)
- Skids (ROTF) and Mudflap (ROTF) in ice cream truck mode
- Combiners formed by main bodies with power-up partners
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- God Ginrai
- Victory Saber
- Omega Prime
- The combined form of Optimus Prime and Wing Saber
- Optimus Supreme (Energon)
- Power Up Optimus Prime (aka Jetpower Optimus Prime)
- Combiners with three or more members (non-Scramble City-type)
- Devastator (G1)
- Devastator (ROTF)
- Predaking
- Raiden
- Monstructor (G1) / Dinoking
- Road Caesar
- Liokaiser
- Big Rescue Force
- Landcross
- Magnaboss / Magnaboss II
- MegaWing Galvatron
- Dark MegaWing Galvatron
- Prime Processing Unit Collect and Save
- Tripredacus / Tripledacus
- Rail Racer (RID)
- Landfill (RID) / Constructicon Devastator (Ultra)
- Unnamed Minibot combiner Fight! Super Robot Lifeform Transformers issue 8
- Beast The Beast Within
- Insectrain Hearts of Steel issue 2
- Reedman
- "Deceptigod"
- Abominus (Prime) / Goradora
- Centuritron
- Triple Combination combiners
- Scramble City-type combiners
- Bruticus (G1) / Battle Gaia / Ruination
- Defensor (G1) / Guard City
- Menasor (G1)
- Superion (G1)
- Abominus (G1)
- Computron
- Piranacon<ref name="seacon">With extra "limb" robot used as weapon.</ref> / King Poseidon<ref name="seacon" /> / God Neptune
- Bruticus (WFC) / Ruination (FOC)
- Ultra Prime
- Official mix-n-match Scramble City-type combiners
- Micromaster-type combiners
- Micromaster Combiner Squads
- Barrage and Heave
- Blackout and Spaceshot
- Blast Master and Phaser
- Direct-Hit and Power Punch
- Excavator and Stonecruncher / Retro and Surge
- Fireshot and Vanquish
- Full-Barrel and Overflow
- Grit and Knockout
- Half-Track and Meltdown
- Hammer and Sledge / Cement-Head and Terror-Tread
- Missile Master and Moonrock
- Oiler and Slide
- Power Run and Strikedown
- Roadburner and Wheel Blaze
- Sixliner / Sixtrain<ref>Sixtrain was redecoed and retooled from Sixliner.</ref> / Rail Racer (Universe)<ref>Universe Rail Racer uses the same deco as Takara's 2003 redecoed "reissue" of Sixtrain.</ref>
- Sixbuilder / Decepticon Sixbuilder / Constructicon Devastator (Micromaster)
- Sixturbo / Defensor (Universe)
- Sixwing / Berserker Sixwing / Destron Sixwing / Superion (Universe)
- Mini-Con combiners
- Perceptor (Armada) / Perceptor (Universe)
- Perceptor (Energon) / Heavy Metal / Windcharger (Energon) / Perceptor (Cybertron)
- Mirror / Nightcreeper
- Requiem Blaster
- Skyboom (Armada)
- Star Saber (Armada) / Vorpal Saber / Energon Saber / Cryo Saber
- Centuritron
- Maximus-type Powerlinx combiners
- Bruticus Maximus (Energon) / Bruticus Maximus (G1) (Universe) / Bruticus Maximus (ROTF)
- Constructicon Maximus / Constructicon Devastator (Classics)
- Superion Maximus / Superion (G1) (Universe) / Superion (ROTF)
- Nexus Prime
Unused concepts

Combiners were a very popular idea during the Generation 1 toyline and as such there are loads of scrapped combiner designs that never got past the drawing board. Among them were:
- A Scramble City-style dinosaur combiner. The body is a T-Rex, while the limbs are a Pterodactyl (right arm), Ankylosaurus (left leg), Dimetrodon (left arm), and Styracosaurus (right leg)<ref>Transformers Generations Deluxe, p22</ref>
- A decidedly goofy organic insect combiner composed of a stag beetle (right leg), another beetle (left leg), grasshopper (left arm), fly (right arm), and a cockroach body.<ref name="p99">Transformers Generations Deluxe, p99</ref>
- A cybernetic beast combiner that did not form a robot, but rather a large cybernetic monster. It is formed from a cyber bat, mole, stag beetle, and a couple of fish things.<ref name="p99" />
- A fifteen (!) vehicle Micromaster combiner where the only attached parts not contained by the component robots were the large robot fists. This combiner consists of three uniformly colored teams (in a similar fashion to the vehicular Voltron of the same time period):
- Air team (blue)- two jets, two helicopters, a space shuttle.
- Construction team (green)- a hauler, a bulldozer, a steam shovel, a tank (don't ask), a missile carrier (don't ask).
- Street team (red)- two cars, a motorcycle, a formula racer, a jeep.<ref name="p108">Transformers Generations Deluxe, p108</ref>
- Another, simpler dinosaur combiner composed of a Pterodactyl, a not-really-a-Stegosaurus, and a T-Rex with a very large head. The three combine into a dinosaur thing similar to Magmatron's combined dino mode. It shares many visual characteristics with Tomy's relatively simple robot designs.<ref name="p108" />

- A five vehicle combiner (evidently not Scramble City-style in nature) composed of a steam engine (right arm), steam boat (torso), car (right leg), truck (left leg), and plane (left arm).
- A base consisting mostly of ramps and a hollow tower in the center that combined with 14 non-transforming cars and vans. Two vehicles make up each limb, with three crammed in the chest, two for feet, and one that slides into the tower's gun platform to form the head. The ramps would then act as an exoskeleton to contain all of the components.<ref name="p79">Transformers Generations 2009 Vol. 2, p79</ref>
- A robot formed from a truck cab and four cars with no robot modes that each have flip out weapon arrays. This may qualify more as a conventional "super robot" than a standard combiner, but we may never know.<ref name="p80">Transformers Generations 2009 Vol. 2, p80</ref>
- A "Duocon" (or rather, "Triocon", in this case) style robot formed by three cars. One car splits in half to form the arms, another splits for the legs, and a third folds in half to reveal the robot head and connect it all together.<ref name="p80"/>
- A Concorde jet that split into two robots, where the front portion's robot can pop out three wheels and a spare cockpit to give it a land mode. Presumably the larger rear robot could do the same.<ref name="p81">Transformers Generations 2009 Vol. 2, p81</ref>
- Two military convoy "trains", one good, one evil, of six vehicles each hooked together that combine along the lines of Devastator but with loads more guns. The robot core is formed by a tractor trailer that leads either convoy, the good one being long nosed, the evil one being flat, each with trailers that open up into small cannon platforms usable by the five smaller robots. Said trailers also become their respective combined form's handgun. The other five members each have a specific large weapon such as a missile rack or chaingun that they can also use in robot mode.<ref name="p83">Transformers Generations 2009 Vol. 2, p83</ref>
Notes
- The origin of "gestalt" as a fan-term is unknown; the earliest documented use is in 1998, when it was already in common parlance.<ref>Earliest known alt.toys.transformers post using "gestalt"</ref> Intriguingly, however, the Robots in Time series of novels published in 1993-94 prominently feature a "gestalt robot" who could split into six smaller autonomous robots, each with a different personality. If this actually inspired some Transformers fan searching for a good word to use, there is no evidence of it, but the publishing timeframe is conspicuously close to the opaque early days of the online fandom.
- Generation 1 Devastator and Raiden are the only combiners from the Diaclone toyline.
- Scramble City-type combiners were initially designed to be a sub-line of Diaclone called Jizai Gattai ("Free Combination"). This goes along with their ability to interact with and attach to Metroplex and Metrotitan, the designs of which were also originally intended for the Diaclone line.
- Six of the seven released Generation 1 Scramble City-type combiners were apparently released in themed pairs, themes usually further reinforced by their team members' tech spec bios to some extent.
- Aerialbots (air vehicles) and Stunticons (ground vehicles)
- Protectobots (rescue vehicles) and Combaticons (offensive vehicles... and a space shuttle)
- Technobots (futuristic vehicles) and Terrorcons (fantastical beasts)
- The Seacons are the odd men out, but the above-mentioned unreleased dinosaur Scramble City-style combiner may have been an intended adversary.
- Combiners - or, perhaps more appropriately, gestalts - are almost always much larger than their components would suggest; examples from almost any incarnation of the franchise that includes them show combiners that tower over regular or even large Transformers even when the individual team members are smaller than average. Perhaps the most egregious example, the Dreamwave G1 comics present Devastator as almost absurdly huge. After engaging and defeating Superion, he holds one of the latter's component members in his hand, his robot mode proportionally no larger than a doll.
- The IDW Generation 1 continuity mentions mass displacement when the - again, immense - size of Devastator is brought up, and in this case the example is even more notable because one of the components of this incarnation of Devastator is Prowl, whose own head physically grows into the combined mode's head.
Footnotes
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