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'''AUTOBOTS'''
'''AUTOBOTS'''
*[[Optimus_Prime_(G1)/toys#Generation_2|Laser Optimus Prime]] — Probably because of a decided downturn in the SIZE of individual toys in 1995, Laser Optimus Prime is the '''only''' toy this year with 5mm pegs.
*[[Optimus_Prime_(G1)/toys#Generation_2|Laser Optimus Prime]] — Probably because of a decided downturn in the SIZE of individual toys in 1995, Laser Optimus Prime is the '''only''' toy this year with 5mm pegs. His sword, laser cannon, and missile launcher have 5mm handles.
 


==Beast Wars==
==Beast Wars==

Revision as of 20:15, 3 May 2010

Weapons for everybody!

One of the simplest innovations in Transformers toys, using universally sized posts for accessories, weapons and figures is something that has characterised several Transformers lines throughout the years. The most common universal post and port size is the 5-millimetre (5mm) post. This size was used throughout Generation 1, Generation 2, and almost universally throughout Armada, Energon and Cybertron.

Using a single, universal size of weapon post allows Transformers toys to swap weapons between one another. During most Transformers toy lines, this interchangeability was seldom advertised as a feature of the toys, but during Armada, that changed. The introduction of the Mini-Cons gave 5mm posts an entirely new purpose: A hollow 5mm post could now become a mounting point for a Mini-Con. The interchangeability suddenly became an advertised feature of the toys.

Since the end of the "Classics" toy line, the 5mm post hole has become far less ubiquitous, though it's making a comeback in a big way with Power Core Combiners, and some of the later Revenge of the Fallen toys.

Functionality

Backwards compatibility

"Dude, you're right. Guns with their posts in the right place rock!"

Probably the biggest, most meaningful aspect of using a universal fist size is compatibility between toys. You can share your accessories or Mini-Cons or even some integral parts of toys around to other toys from the same line. Even better for long-term fans of the franchise is that the continuous use of 5mm posts from Generation 1 onwards into modern lines means that toys are actually backwards-compatible with the accessories from older toys. As well as delightful opportunities for mixing and matching, this means that characters who get new toys can use accessories from their old toys. Even if you don't like "Classics" Optimus Prime's rifle, you can always just give him Powermaster Optimus Prime's rifle, or Star Convoy's.

This compatibility works both ways, allowing you to use Armada, Energon and even Power Core Combiners weapons with old Micromaster Bases or Headmasters toys.


A matter of tolerance

Despite the fact that 5mm posts are supposed to be universally the same size, this isn't always the case. Sometimes, due to play wear or simply to slight (very slight) differences in tooling, some posts are tighter or looser than others. This can mean that sometimes a toy will hold a gun loosely, or that a weapon will be too tight to fit into another toy's hand.

Generally, this is only a problem on toys or toolings that have seen a lot of use. A Generation 1 toy like Soundwave that was produced for several years and re-released many times might actually show a difference in tolerance between different samples of the toy. Similarly, toolings which see a lot of use, such as "Classics" Starscream, can begin to show mould wear. There are many reports of later Henkei! Henkei! versions of the mould not being able to hold their weapons correctly because tolerances are poor.

If a toy sees a lot of play, especially if weapons are being removed and replaced repeatedly, a hole (or sometimes a post) can wear down, making the weapons looser. It's possible to increase this problem while swapping weapons between different toys. If a gun post from a Pretender Bumblebee is slightly smaller than the post from Pretender Grimlock, then Grimlock's gun might actually stretch Bumblebee's fists. This could result in Bumblebee no longer being able to hold his own gun firmly. It's advisable when swapping guns between different toys to be aware of the slight differences in tolerances between toys.


Multiple posts and double posting

"Pssst—hey, bud!"
"WHO, ME?!"
"Shhhhhh!"
"Who, me?"
"Riiiiiiiiight."

Some Transformers toys come with multiple figures, such as a Pretender shell and its inner robot. Other toys are small and merge with bigger toys to become still larger. Other toys come with a trailer or base which has larger weapons than the core robot. Because of the size difference between the two components, two different weapon post sizes are required.

The early Pretenders usually handle this by simply giving the gun two different posts: a larger 5mm post for the outer shell, and a smaller post for the inner robot. The result is that the two figures hold the same gun in different ways. For the purposes of this article, we'll refer to these as "multiple-post weapons".

Another solution, one often used with combiners, is simply to have the two posts one on top of the other—the smaller post on the bottom and the larger post on the top, both forming the same handle of the gun. The problem with this solution is that, when one gives weapons to unrelated toys, Transformers with fist holes that don't go all the way through the hands (such as Armada Hot Shot) often can't hold these guns. We'll call that "double-posting" or "double-posted weapons" for the purposes of this article.

5mm Screw Holes

Many Transformers over the years have indented holes to allow screws to hold two pieces of the toy together. These screw holes come in all shapes and sizes but often they are also 5mm ports. Sometimes this is intentional, and the screw hole is deliberately moulded to 5mm to give the toy more functionality. Most of the time though, they aren't intentionally 5mm ports and are either very tight or slightly loose.

5mm screw holes can add functionality to many toys which otherwise aren't 5mm compatible, especially if a fan is creative. However, we have only included 5mm screw holes in the compatibility list bellow if they are particularly notable. So if you suspect a toy's screw holes are 5mm and he's not on the list, at least give it a try.


Powerlinx Ports

I want it all, and I want it now!

During the Armada toy line, a new spin on the 5mm post and port was developed: the Mini-Con Powerlinx. Using hollow 5mm posts, Mini-Cons could activate the gimmicks of other toys or simply mount on other toys. Because the Mini-Cons use a special kind of port, they cannot be mounted on 5mm posts that aren't hollow. In theory, this means only toys with specific Powerlinx ports can hold Mini-Cons. In practice, this isn't the case at all.

Throughout the history of the Transformers franchise, for one reason or another, toys have come with 5mm posts which are hollow, creating a kind of unintentional back-compatibility with many Mini-Cons. We'll list this back-compatibility in individual toy entries further down the page.

The other significant aspect of the Powerlinx ports is that they act like regular 5mm posts too. This means that you can use them to mount any weapons or accessories that are designed to mount on 5mm posts. Does mounting a bunch of miniature cars on Armada Starscream's arms seem silly to you? Maybe it's time to use the guns from the Micromaster Anti-Aircraft Base.

Generation 1

In the first few years of the toy line, partly because of the mix-and-match nature of the line itself, Transformers didn't have very standardised fist sizes. The Diaclone-descended toys usually had no single standard, with only the toys with the biggest weapons or fists having 5mm posts. The Micro Change-descended toys were much more consistent about post size, using 5mm posts on almost all of the toys with weapons or accessories.

As Generation 1 evolved 5mm posts and ports became nearly universal. Only the switch to smaller toys with Action Masters changed this — a new, smaller, universal post size was used for that line. These smaller sized posts carried over into the UK Transformers, while in Japan the rise of Micromasters lead to 5mm staying predominant throughout the line.

1984

AUTOBOTS

  • Optimus Prime The only Autobot this year to use 5mm posts, Prime's main rifle sadly has a terrible design flaw (that has never been corrected, despite all the reissues) which makes it much less interchangeable with other toys. The gun's handle is moulded in the wrong place, and there's a false handle where the real one should be. Prime has actually been retooled to allow him to hold the rifle better — by increasing the size of the rims on his fists. Too bad they didn't just put the rifle's handle post in the right place. In addition to the rifle, Roller's fuel pump is also a 5mm post. It's possible to use this to either give the pump to other toys, or to pump up Roller with some heavy weaponry.)

DECEPTICONS

All the 1984 Decepticons use 5mm posts in some capacity.

Shattered Glass Ravage prefers flowers.
  • Megatron — Most notably his large chrome rifle has a 5mm post on it, allowing it to be given to other toys.

1985

AUTOBOTS

  • Topspin and Twin Twist — These toys do NOT have 5mm post holes, but their rifles have a 5mm base to the gun peg, effectively creating a very shallow double-peg that allows their guns limited inter-changeability with toys with 5mm fists.

DECEPTICONS

  • Devastator — Devastator's is a classic double-posted rifle. Devastator's fists are 5mm holes, but he shares his rifle with Mixmaster and his tiny, tiny fists.
  • Blitzwing — The strange construction of Blitzwing's weapons make them fairly unappealing for use with other toys. But you can. I guess.


1986

1986 saw the introduction of the Transformers Special Teams, or "Scramble City" combiners. All of these combiners used 5mm posts as standard to peg in their fists and feet in combined mode, meaning you could swap these parts between any of the combiners. The fists of the combined forms almost universally used 5mm holes (all except Superion and Piranacon) and almost all the leaders of the teams (except Silverbolt) used 5mm posts for their fists.

The smaller members of the Special Teams almost all had small pistols or rifles that used variably compatible smaller posts, and larger alt mode weapons that used 5mm posts — often taking advantage of post holes used for the combined form's fists or feet. The earlier toys often used weapons with 5mm ports which would peg onto the robot — allowing those weapons to be pegged onto Mini-Con ports and other similar 5mm posts. The later toys tended to use 5mm posts which peg into ports on the toy.

AUTOBOTS

Where the bloody hell am I? Right here, mate. Right here!
  • Outback — The only Mini Vehicle with a weapon at all, Outback sports a 5mm post that lets him use all kinds of crazy weapons.
  • Superion — Barely. The Aerialbots are the only Special Team whose leader doesn't use 5mm posts, and who have no members with larger vehicle weapons which use 5mm posts. Superion doesn't have 5mm fists either. Only the posts and ports for the combined form's hands and feet are 5mm posts. Superion even has what looks like a hollow 5mm peg on the underside of his combined form's chest plate — however this peg is just slightly too big to be of use.
  • The Protectobots — In the standard style of the Scramble City teams, described above.
  • Ultra Magnus — Most of Magnus' accessories use 5mm posts. Interestingly enough his rifle has two ways of being held — the large robot uses a larger peg than the small inner robot's 5mm post. So you can only let other toys hold the gun in the same way as Magnus' inner robot.
  • Metroplex — Uses 5mm posts for his weapons, and his fists. He can happily wear any Scramble City fists instead of his own. Six-Gun and Scamper do not use 5mm pegs for their weapons, however Slammer does. His turret is on a hollow 5mm post so it can be mounted on (or rather under, most of the time) Mini-Cons!


DECEPTICONS

  • The Stunticons — In the standard style of the Scramble City teams, described above.
  • The Combaticons — In the standard style of the Scramble City teams, described above.
  • The Predacons — Unlike the Scramble City toys, all the Predacons use 5mm posts as standard, with no accessories at all with smaller pegs, making all their weapons usable by Predaking.
  • Scourge — Only his head-mounted gun, his rifle uses a smaller peg.
  • TrypticonFull-Tilt does not use 5mm posts. On the other hand the Brunt's tank turret does use them. It's completely possible to mount the turret as an arm cannon for an Armada toy, or anyone else with 5mm posts.

1987

By 1987 5mm posts had become almost universal. Only some smaller toys, and those toys without weapon accessories didn't have them.

AUTOBOTS

  • The Technobots — In the standard style of the Scramble City teams, described in the 1986 section above.
  • The HeadmastersFortress Maximus was the only Headmaster not to use 5mm pegs exclusively. Nearly all his accessories and the weapons for his smaller components were 5mm pegs. However his larger rifles were so huge they used much, much larger peg sizes which are not compatible with any other Transformers mould.

DECEPTICONS

  • The TerrorconsBlot and Cutthroat are the only small Special Teams members outside the Aerialbots not to have alt mode weapons with 5mm posts. Blot has a backpack, and Cutthroat has a transforming tail weapon, instead.
  • The TargetmastersCyclonus and Scourge were retooled to be able to use the 5mm pegs associated with Targetmasters and released again as part of this range.
  • The Headmasters — Scorponok is the only Decepticon Headmaster not to use 5mm pegs universally. Most of his accessories use them, except for his four large double-barrelled cannons and his shield, which has a slightly wider peg hole. The shield does have a hollow 5mm peg on it, though, allowing you to mount a Mini-Con on the shield. Sweet! Oh yeah, that does mean, by the way, that his tremendously enormous rifle does use both 5mm pegs and 5mm peg holes. Fasttrack doesn't use 5mm pegs for his hands, but his arms are mounted on 5mm pegs, so you can give him all sorts of crazy gun arms.

1988

5mm pegs on Pretenders: A demonstration.

1988 introduced a new line dependent on the 5mm peg, the Pretenders. As mentioned above, in the section on multiple posts and double posts, the Pretender shells all had 5mm pegs, while their robots had smaller (less universally sized) pegs. Pretenders usually had at least one weapon (sometimes more) that was meant for both the shell and the inner robot. For the 1988 Pretenders, these weapons had multiple pegs on them, allowing different components to hold them in different ways. These weapons were also usually a part of the Pretender's vehicle mode, and mounted on them in that mode using 5mm pegs.

Later Pretenders used double-posting instead of multiple-posting, so that the inner robots often lacked the 5mm compatibility in their vehicle modes that earlier Pretenders enjoyed. But for 1988 it was 5mm compatible city!

AUTOBOTS

  • The Headmasters — Unlike in 1987, the 1988 Autobot Headmasters had two sets of weapons with different post sizes. There was a single main rifle for the main robot with a 5mm post, and two smaller pistols that were both vehicle mode weapons and antennae for the robots' head.
  • The Powermasters. — Powermaster Prime in particular is notable because his weapons are massive, badass and freakin' awesome. You know they are. Admit it.

DECEPTICONS

That gun mode stinks!
  • The Seacons — Because of his Targetmaster gimmick, Piranacon is one of only two (the other being Superion, the piker) Generation 1 combiner robot without 5mm post hole fists. Instead he has special ports for the square pegs which are used as part of the Special Teams style combination. Each of the five smaller Seacons also come with a special Targetmaster stand which allows them to use their gun forms independent of Piranacon. The stand is divided into three parts, a connector, a post and a base. The post is moulded to look like a large rifle and has multiple pegs on it (of different sizes) letting it be held as a weapon both by the small Seacons and by anyone with a 5mm fist. The connector is even cooler, since it has a 5mm post hole and can be used to mount the Seacons on Mini-Con ports or other similar gun posts when in gun mode. It can also be used to make any Scramble City style combiner limb 5mm post compatible, so any of them can become a giant Mini-Con. How awesome is that?
  • The Headmasters — The small Decepticon Headmasters did not have two sets of weapons like their Autobot counterpart and relied entirely on 5mm posts.
  • The Powermasters — Doubledealer came with a special Powermaster Engine cover with a 5mm post on it. The post is hollow, allowing you to mount a Mini-Con on it.

1989

This year introduced the Micromasters, as well as introducing a truck load more Pretenders. The Micromasters emphasised inter-compatibility in a way Transformers hadn't really done before. All the bases were able to connect through special ramps, and all the weapons for the bases used 5mm posts. The Micromasters themselves all had small post holes in their feet that corresponded to small posts all over the bases — letting you stand them freely. The Micromasters' association with 5mm pegs would continue through into the Japanese toy lines, and would be reflected in the Mini-Cons who would come down the pipeline many years later.

As we mentioned above the Pretenders this year were a little less 5mm compatible. While the first year Pretenders generally had 5mm ports on their vehicle modes as well as their Pretender shells, those 5mm posts disappeared on most of the inner robots for this year. Instead of using multiple posts on the same weapon more toys this year used a double-post.

AUTOBOTS

Literally all the Autobot Pretenders from this year used 5mm posts. All of the Micromaster bases and transports except for Overload and Hot House used 5mm posts for their weapon accessories. Hot House and Overload don't really have any accessories, so that's understandable.

  • Pincher, Doubleheader and Longtooth
  • Classic PretendersBumblebee, Grimlock and Jazz. These toys were re-released without their shells as Legends. They only came with their smaller weapons, which are double-posted. While the inner robots can't hold 5mm weapons their weapons can be used with other toys. Bumblebee and Jazz's guns were switched for the Legends release, so if you're pedantic about continuity feel free to give Jazz's gun to Classics Bumblebee without feeling guilty.
  • Crossblades and Vroom
  • Skyhammer


  • Erector and his Crane — Erector's weapons are all 5mm posts. While Erector's trailer hitch is not a 5mm post it is hollow and works as a 5mm port, allowing Erector to connect to other TFs and bases like a Mini-Con.
  • Ironworks's Construction station — In station mode, Ironworks's base has two hollow 5mm posts on its scaffolding section. These are completely compatible with Mini-Cons. In windmill... errr... radar tower mode these two pegs are used to mount the scaffolding to the tower, so aren't accessible.
  • Groundshaker's ATV and Countdown's Rocket base


DECEPTICONS

All the Decepticon Micromaster bases and transports were 5mm compatible this year in some capacity. The Pretenders also, except for the Monster Pretenders.

  • Monstructor — As with nearly all combiners, Monstructor uses 5mm fist holes. However none of the individual Monster Pretenders do. Their shell covers sometimes have relatively inaccessible 5mm posts or ports for Monstructor's accessories, but that is more-or-less the extent of their compatibility.
  • Octopunch, Stranglehold and Bludgeon
  • Classic Pretenders Starscream — Also available as a Legends figure without any of the 5mm compatibility conferred by his shell.
  • Thunderwing
  • Roadblock

1990

Action Masters pretty much dropped the 5mm posts in favour of a smaller standard-sized peg. Some of the bases use 5mm posts for their weapon systems, but for the most part this was the end of 5mm pegs being universal in Transformers for a very long time — it wouldn't happen again until the Unicron Trilogy, almost a decade later.

AUTOBOTS

Another example of why beards freakin' rock.
  • Lionizer. Because of his beard he actually has a double-post, so he has a 5mm post, though it's very tight.
  • Prowl's Turbo Cycle. — His engine intakes have a 5mm port, so they can be mounted on Mini-Con pegs if you'd like, and his wheel section has a 5mm post. The rest of his accessories use the more standard smaller pegs used by Action Masters.
  • Over-Run. — While both he and his helicopter aren't really 5mm compatible, he does have hand-held missile launchers with 5mm post holes on them. They can be mounted on Mini-Con ports, or you can mount 5mm guns on top of them while Over-Run is holding them — but good luck keeping his arms up. There's a couple of posts on the back of his helicopter as well.
  • Optimus Prime's Armored Convoy — Has a bunch of black guns and orange guns with 5mm posts. Yes, you can give all these weapons to Classics Primes. The black guns have hollow posts and so can be mounted on Mini-Cons. The entire Armored Convoy, both cab and trailer, is littered with 5mm ports.
  • Missile Launcher (with Retro & Surge) and Tanker Truck (with Pipeline & Gusher) — Both bases have a new mould Micromaster ramp with a double-peg on it. Unfortunately it's very hard to access, and not very effective as a shield for other toys The combiner bases also extensively use 5mm ports and pegs for all their weapons, and even their main combining pegs. This means they can be connected to each other, or to any other 5mm pegs or ports.
  • Battlefield Headquarters with Full-Barrel & Overflow

DECEPTICONS

Blackout and shout!
  • Cannon Transport with Terror-Tread & Cement-Head — Features the same 5mm compatibility as the Autobot Combiner Transports.
  • Anti-Aircraft Base with Blackout & Spaceshot — Is one of the most versatile 5mm-compatible toys of all time. All up the base features eight 5mm ports, seven 5mm posts and a variety of different accessories. The base's main guns are designed to peg onto 5mm posts so can be used with mini-con ports. The base's radar equipment and additional weapons are all designed with 5mm posts. Even the base's ramp features a 5mm port, rather than the limited 5mm post of the Micromaster Combiner Transports. The four 5mm posts on the base proper are hollow, also allowing them to be used as mini-con ports.

UK Generation 1

After Generation 1 ended in the US it continued in the UK unabated. Well, a little bit abated. It wasn't as big as it was. The UK line at first consisted of redecos of Japanese toys and Action Masters that hadn't made it to America. After that they continued to produce their own toys. Okay... but what does that have to do with 5mm pegs? Well, sadly, not much. The UK lines did not make extensive use of 5mm pegs, even when they really should have (we're looking at you, Predator jets). The compatibility of these toys is incredibly limited.

1991

The Action Masters from this year didn't use 5mm pegs at all, meaning that there were only three toys this year with 5mm pegs.

AUTOBOTS

Ready for a Flame war!
  • Flame, Gripper, Lightspeed. — The Motorvators, being recycled Japanese toys, used 5mm pegs as standard for their weapons. Their weapons had two sets of pegs letting them be held as swords or guns.

1992

This year introduced the Turbomasters and Predators. Even though both sets of toys (who all have massive guns) would have benefitted from 5mm posts, only two toys out of the entire line have them.

AUTOBOTS

Stalk 'er? I hardly knew 'er.

DECEPTICONS

  • Stalker — Unlike Rotorstorm his hands are not 5mm pegs. Instead the ports on his shoulders are 5mm pegs — his massive missile and his radar dish are on 5mm posts. His lack of 5mm hands is made up for by two screw holes on his wrists which are 5mm holes, allowing him to hold guns there.

1993

AUTOBOTS

DECEPTICONS


Japanese Generation 1

There's not a lot to say about Japanese Generation 1. The main thing is that there are more Micromasters. More Micromasters means more 5mm pegs.

The first few lines that the Japanese marketed independently were mostly reuses of American moulds, with only a few differences. Basically if the American version can use 5mm pegs, so can the Japanese version. In these cases there's only a handful of toys that need pointing out as independent and unique but the overall line was generally a mess of 5mm pegs everywhere.

Headmasters

Most of this line was just American release toys repackaged. Basically all of them were 5mm compatible. Almost all of the moulds unique to the Japanese line were also 5mm compatible.

CYBERTRONS

  • Stepper and Artfire. — Jazz and Inferno, two previously non-compatible toys, were retooled and redecoed in Headmasters and used as Targetmasters. Artfire's fists are expanded to allow him to hold his targetmaster gun Nightstick. Stepper meanwhile has Jazz's missile launcher replaced by a plug-in port to allow him to use his Targetmaster unit Nebulon as a shoulder cannon.
  • Billy Blaster Twincast — Redeco and slight retool of G1 Blaster.
  • Graphy, Noise, Dial and Saur
  • Raiden — Like Devastator before him (well, sorta), Raiden can use 5mm weapons while his components cannot.

DESTRONS

Masterforce

Again, Masterforce is almost entirely American moulds, but this time there's more redecos. There's a few retools, and a handful of new moulds too, with 5mm compatibility.

CYBERTRONS

  • Metalhawk — He's a Pretender. And what have we learned so far? That's right: Pretenders are 5mm compatible.
  • Super Ginrai and Godbomber — Ginrai is a retool of Powermaster Optimus Prime, with brand new hands. Brand new retractable 5mm hands! (To replace his old unretractable 5mm hands!) Godbomber is designed to be compatible with Ginrai, to use his accessories and to merge with him, so he gets to be 5mm compatible too. Sweet.
  • Grand Maximus — Fortress Maximus with a new deco and some new accessories. He's compatible with 5mm pegs in the same way as Fortress Maximus, and his new parts are mostly a Pretender shell with some extra weapons. Pretender shell? Well, we know what that means!

DESTRONS

  • Overlord — Does not have 5mm pegs for his hands, but has limited compatibility thanks to a handful of 5mm holes and some 5mm pegs on his smaller accessories. This toy was also released in Europe in 1992.
  • Browning — As well as multiple sets of fists, Browning also has 5mm post holes on his shoulders for added shoulder cannon action.
  • BlackZarak — A retool of G1 Scorponok with a new robot mode head and some new weapons. He's 5mm compatible in the same ways as Scorponok, but with updated Gold Plastic Syndrome compatibility to boot.

Victory

Victory was radically different from the American toy line of the time. Most of the toys were unique to Japan, and most of them had 5mm compatibility to some extent.

CYBERTRONS

  • Star Saber, Victory Leo and their combined form Victory Saber
  • Blacker, Laster, Braver and their combined form Road Caesar
  • Landcross — While the individual components are not generally 5mm compatible, Landcross has 5mm fists. Some of his components have 5mm holes on their vehicle modes for storing merge parts.
  • Galaxy Shuttle — Dude's basically a Micromaster toy, of course he's 5mm compatible.
  • Greatshot — A retool and redeco of Sixshot.


DESTRONS

  • Liokaiser — As with most every merge group, Liokaiser's fists are 5mm pegs. His individual components are mostly not 5mm compatible. Leozack has 5mm ports, and Gaihawk and Hellbat have 5mm posts, used in merging. Killbison's tank mode guns are on a 5mm plug, which becomes Liokaiser's hand-held weapons. None of these ports and plugs are particularly accessible or useful. Unless you want to give Leozack gun knees, which... who wouldn't want to?
  • Dinoking — A redeco of Monstructor with new Pretender shells, he's 5mm compatible in exactly the same way.
  • Black Shadow and Blue Bacchus — Retools and redecos of Crossblades and Thunderwing.

Zone

Zone is basically the Japanese equivalent of the American Micromasters line. Most of the toys were straight repackagings of the American releases, with basically no changes. The rest were either new Micromaster bases (with 5mm weapons) or redecos of American bases. 5mm compatibility had been more or less the norm for Japanese Generation 1, and Zone would cement their place with only the individual Micromasters not being fully 5mm compatible.

CYBERTRONS

DESTRONS

  • Metrotitan — Dude, a crazy Decepticon redeco of Metroplex. Just as compatible with 5mm pegs as Metroplex ever was. But more blue.


Return of Convoy

Is there nothing they can't do?!

Yup, Optimus Prime got a new toy this year. Yawn. What we're really interested in is two brand new concepts. First of all all the Micromaster patrols were re-released this year, and packaged with brand new Micro Trailers. Secondly we were introduced to six-member Micromaster combiner teams which merge more traditionally than the American Micromaster combiners.

The Micro Trailers were simple launchers for the Micromasters, and there were (including the three packaged with the bulks from this year) 14 in all. From a 5mm compatibility point of view these things are incredible. They're designed to combine, pegging into each other. The result is two hollow 5mm posts, and two 5mm ports on each little trailer. You can load them up with weapons, plug Mini-Cons into them or just have larger robots hold them as weapons. Just to add to it they've got ports for American Micromaster Combiners to tow them with, connectors for Micromaster ramps, and a tab to let Sky Garry carry them. Interactivity? You freakin' bet.

The six member combiners are significant because they are the first (and to date only) combiner teams to use 5mm pegs to connect actual robots together. The six Micromasters in each team combine around a frame that makes up the torso, head and thighs of the robot. The shoulders of this frame use hollow 5mm pegs to connect its arms. It's significant because it means that the arm components for all the six member Micromaster combiners have large 5mm ports, allowing them to peg onto 5mm posts — like Mini-Con pegs, for example.

CYBERTRONS

  • Sixliner — Sixliner was the first of the six member Micromaster combiner teams. He had 5mm compatible fists, a 5mm compatible gun (with two hollow 5mm pegs on the side) and oddly enough 5mm compatible toes. His combiner parts can all become carriages for the train modes of his individual Micromasters. His main torso section has three hollow 5mm posts on it, allowing it to mount Mini-Cons, or to be held by larger robots as a strange gun (which you can then mount Mini-Cons on). Sixliner's arms, Leaf and Alan connect to him via 5mm ports that can be used to peg them on any 5mm posts.

Operation Combination

The last gasp of Generation 1 in Japan. This line was a mish-mash of new moulds, redecos of old moulds and UK imports.

The most important part of the line from our point of view right now is the new six member Micromaster combiners. There was a retool of Sixliner, and 3 entirely new mould teams. The three new teams use a generic body frame which uses far more 5mm pegs than the Sixliner body. The head and feet, as well as the shoulders, now connect by 5mm posts. This new versatility meant that four members of the team, not just two, could peg onto 5mm posts. The parts of these new combiners could also merge into a jet — but if you merge them into a jet you can't use the parts as weapons for larger robots, and who wants that? No one.

CYBERTRONS

  • Guard City — A redeco, barely, of Generation 1 Defensor. Compatible in exactly the same way as the original mould.
  • Sixtrain — A retool of Sixliner. His arms Atlan and Raise have 5mm ports.

DESTRONS

  • Battle Gaia — A redeco of Generation 1 Bruticus. Compatible in exactly the same way as the original mould.


Generation 2

Come 1993 and Transformers was given a rebirth, both in the US (who hadn't had toys on the shelves since 1990) and in the rest of the world. It was called Generation 2. Generation 2 was a mixture of vintage Generation 1 Diaclone-based toys, redecos of toys released in the UK and later on a whole slew of brand new moulds created just for that line.

Generation 2 was only moderately 5mm friendly. The old moulds retained their old compatibilities, and the new moulds tended to be much smaller toys that weren't able to have large fist holes. Still, there are a handful of new and interesting toys with 5mm compatibility, and many of them would go on to be prominent toys in later lines as well.

1993

AUTOBOTS

  • Optimus Prime — This toy is a redeco and retool of Generation 1 Optimus Prime. The main difference now is the addition of a voice pack with two 5mm post holes on it and the addition of two brand-new hand-held missile launchers with 5mm posts. This added versatility has basically never been carried forwards to other re-releases of the mould.
  • Jazz and Sideswipe — These two (redecos of the g1 toys) are NOT 5mm compatible, but their missile launchers have a double-post, making their guns 5mm compatible.

DECEPTICONS

  • Devastator — This toy was released twice in two different new decos, but it's still the same tooling as the Generation 1 toy with the same compatibilities.
  • Ramjet and Starscream — Redecos of the Generation 1 toys with the same compatibilities. They also have new missile launchers (that actually launch!) and a new sound box, but neither of these really adds any new compatibility to the toys.
  • Megatron — This is the first new Gen2 exclusive mould created for the American toy line. It's also the first new mould with 5mm fists.


1994

AUTOBOTS

  • Superion — A redeco of the Generation 1 toy, with the same very very limited compatibility, but with the added bonus of Gold Plastic Syndrome.
  • Silverbolt — A redeco of the Generation 1 toy, unlike the original toy this Silverbolt is retooled to have 5mm post holes on his wings, for a pair of new missile launchers. Silverbolt's launchers are the same basic mould as those used by the Skyraiders, but were retooled to have a double-post so that Superion could hold them. Because he doesn't have 5mm fists. Because Superion is a poopy-head.

DECEPTICONS

  • Bruticus and the Combaticons — A slightly retooled and extensively redecoed version of the original toy with the same basic compatibilities. Onslaught also has a new missile launcher which is 5mm compatible.

1995

The last year of Generation 2 was getting more and more experimental, with toys with all kinds of different gimmicks, all kinds of brand new features. Unfortunately this year also saw a severe downsizing of the toys — smaller toys became the standard. That left room for only one toy this year with 5mm fists and accessories.

AUTOBOTS

  • Laser Optimus Prime — Probably because of a decided downturn in the SIZE of individual toys in 1995, Laser Optimus Prime is the only toy this year with 5mm pegs. His sword, laser cannon, and missile launcher have 5mm handles.

Beast Wars

Share and share alike.

After Generation 2, 5mm posts took a pasting. Suddenly they just weren't standard any more. If Generation 2 was experimental in its last days, then Beast Wars was even more experimental. There were basically no singular standards for this line. Characters were completely self-contained play patterns, based around their animal modes. As the line evolved general gimmicks, again based on the aesthetics of the toy rather than their play pattern, began to dominate. The only place that 5mm post holes were generally universal were the larger scale Ultra toys who mostly featured 5mm hands.

Tolerances are a big issue with Beast Wars toys with 5mm posts, the following list is as comprehensive as it can be, but you might find you struggle to use the 5mm compatibility on some of your toys. In the testing phase different samples ranged from impossibly tight, to perfect, to really loose.


1996

MAXIMALS

  • Dinobot — Dinobots's weapons and accessories and hands are all 5mm posts. This is great, seeing as this mould was released again, and again, and again. His famous rotating blade weapon has a 5mm post hole in it that allows it to mount on a 5mm post on his dinosaur mode back. This is especially useful for mounting the tail weapon on his back in robot mode.
  • Polar Claw
  • Ultra Optimus Primal
  • Wolfang Has 5mm screw holes in his robot back, and a non-screw 5mm hole in his head — these are almost useless. However, his waist kibble has minicon-compatible pegs, as does the front of his shield.


1997

MAXIMALS

  • Grimlock — A redeco of the Beast Wars Dinobot mould with the same compatibility.
  • Ironhide and Magnaboss — Silverbolt and Prowl are not 5mm compatible, but Ironhide, Magnaboss' sword, and Magnaboss are. The small hollow pegs on Ironhide's elephant shell halves are NOT 5mm, but the size of the inner hole is such that they DO grip minincons.
  • B'Boom

PREDACONS

  • Ramhorn and Tripredacus — Ramhorn has 5mm hands, giving Tripredacus one 5mm hand too. The other members of the team are not 5mm compatible.
  • Inferno


1998

MAXIMALS

  • Transmetal Cheetor — His fists are an unconventional shape, but hold 5mm weapons just fine.
  • Transmetal Optimus Primal
  • Optimal Optimus — While he doesn't have 5mm peg holes for his fists, he does have 5mm pegs on his wrists, (on angles, so their use is limited) and he DOES have hollow 5mm pegs (perfect for Mini-Cons) on his rifle! On his shoulders are a couple of other 5mm pegs too.

PREDACONS


1999

MAXIMALS

  • Optimus Minor — On his own, Optimus Minor is not 5mm compatible. However, his tail weapon uses two different 5mm pegs — one of which is hollow, perfect for minicons! The allows him to hold a minicon in robot mode.
  • Tigerhawk

PREDACONS

Beast Wars II

Beast Wars II was a Japanese only line capitalising on the success of Beast Wars. It's mostly a redeco line, with a handful of brand new toys or moulds. There's a bunch of old toys in this line with 5mm compatibility, and a few retools and redecos. There's only one new mould. Lio Convoy looks like he should have them, but his fists are actually a bit bigger than the 5mm standard.

CYBERTRONS Santon and Magnaboss — Redecos of Beast Wars Ironhide and Magnaboss.

DESTRONS

  • Autolauncher
  • Megastorm
  • Gigastorm
  • Thrustor
  • God Neptune — A Redeco of the Seacons minus Nautilator, with most of the same 5mm compatibilities as the original group. They were released in a gift set, and also lacked the individual gun stands that the original Seacons had. Man... sucky.
  • Galvatron

Beast Wars Neo

CYBERTRONS

  • Big Convoy — Includes a 5mm peg-compatible Matrix.
  • Longrack

DESTRONS

  • Hardhead
  • Elephorca

Beast Machines

Beast Machines saw the almost complete abandonment of the 5mm peg for its toys. The introduction of uniquely moulded hands and toys with few if any accessories meant that 5mm peg holes were no longer needed. In fact, in all of Beast Machines, there is only one toy with deliberate 5mm peg holes for hands. There's others with 5mm screw holes or 5mm peg holes that can be used to make them compatible with older weapons, but for the most part, Beast Machines emphasised completely self-contained toys.

On the flip side, Beast Machines was one of the first Transformers lines to introduce vehicles and separately sold weapon-accessories for other toys, in the form of the Beast Riders and Deployer assortments. These toys, while emphasising interactivity with other toys, did so without the use of pegging.

2000

VEHICONS

  • Megatron — The only toy in the entire line that's deliberately 5mm compatible, the Mega-sized Megatron toy has 5mm fists in robot mode. Wow, Beast Machines, way to drop the ball!

Robots in Disguise

Unlike the much more focused and internally designed Beast Machines, Robots in Disguise was an absolute hodge-podge of a line. It used a combination of new moulds, vintage moulds, and contemporary redecos that saw toys from all over the place incorporated into the line. This was both good and bad for 5mm peg enthusiasts—mostly bad, since the majority of the redecos came from G2 Gobots or Beast Wars and Beast Machines toys.

The handful of brand new toys in the line didn't really emphasise interactivity or compatibility of accessories. Instead they emphasised interactivity through figure combination. Still, there's a handful of stuff there worthy of inclusion here.

2001

AUTOBOTS

  • Wedge, Heavy Load, Hightower, Grimlock and Landfill — Grimlock is the only member of the team lacking 5mm fists, but fortunately he makes up for it in combined form where he forms a part with 5mm compatible hands (well, claws) for Landfill. In fact all of Landfill's configurations are 5mm compatible. Woo!
  • Optimus Prime and Ultra Magnus — Both use 5mm posts extensively. Only the smaller, non-super-mode Prime actually has 5mm FISTS. Prime's super mode lacks 5mm fists, or fists at all. Omega Prime's and Ultra Magnus's hands do have 5mm holes on the palms, and Magnus's thumbs have 5mm posts. Prime is also covered in a bunch of hollow 5mm posts that can be used as mini-con ports, and both have 5mm posts and holes out the wazoo.

DECEPTICONS/PREDACONS

  • Ruination — Ruination is a redeco and slight retool of the Generation 1 Combaticons. Initially, in Robots in Disguise, all five components were released separately, though later on they were released only as gift sets. The main difference to the moulds is that the Combaticons' weapons were retooled so they could create two super weapons for Ruination. These super weapons are 5mm compatible.
  • Megatron and Galvatron

2002

DECEPTICONS/PREDACONS

  • Cryotek — A redeco of Beast Wars Transmetal 2 Megatron, has 5mm fists just the same.
  • Scourge — A redeco of Generation 2 Laser Optimus Prime with all his compatibilities.


2003

AUTOBOTS

  • Landfill — Same compatibilities as ever, but now in yellow! Plus, it's a gift set!

DECEPTICONS

Armada

For 5mm peg addicts, the Unicron Trilogy was a godsend. It was the first Transformers toyline not only to feature 5mm pegs as standard on nearly every single toy, but also to advertise this interactivity. It's all down to one thing: Mini-Cons. Mini-Cons and their contribution are covered a bit earlier in this article, but it's important here to mention their... well...importance.

Mini-Cons each came with a 5mm peg hole, with a smaller (1mm?) peg imbedded inside it. Mini-Cons could then plug onto hollow (but NOT solid) 5mm pegs, usually referred to as Mini-Con hardpoints. Some of these hardpoints included small triggers which were pushed down by the smaller peg inside the Mini-Con's 5mm post hole. This activated gimmicks on the larger toys, and is why the Mini-Con don't simply have 5mm post holes.

The inclusion of Mini-Cons as a set of figures compatible with all larger Armada figures saw an overnight change. Suddenly 5mm pegs were the standard again and all but the roleplay toys in the Armada line have 5mm pegs. However, carrying on from Beast Machines and Beast Wars, many Armada toys had unique or oddly moulded hands, and 5mm fists would not make their complete comeback until Energon.

2003

MINI-CONS

The Mini-Cons are all 5mm-compatible in the same way: All Mini-Cons can peg onto any hollow 5mm pegs. Specific toys that can use them which aren't part of the Unicron trilogy are discussed all through this article, including RiD Optimus Prime, the Micromaster Anti-Aircraft Base, and Beast Wars K-9. Listed below are specific Mini-Cons with unique 5mm compatibilities not covered by straightforward Powerlinking.

  • Over-Run and Run-Over — Transform into guns with 5mm-compatible handles.
  • Rollout — He has a 5mm-compatible trailer hitch that can be used as a Mini-Con port, allowing other Mini-Cons to peg onto him!
  • Leader-1 and Clench — Both have 5mm-thick arms, allowing them to become 5mm-compatible guns.
  • Sonar and the Star Saber — The Air Defence Team merges to become the Star Saber sword. The sword can be held by any toys with 5mm fists or pegged onto Mini-Con compatible posts. Of the three members of the team, only Sonar has an extra feature. He has a 5mm post accessible mostly in shuttle mode, allowing him to be held in other figures' hands (as well as allowing him to be the base of the Star Saber sword).
  • Maverick and the Dark Saber
  • Prowl — Prowl transforms into a 5mm-compatible gun.
  • Dirt Boss and the Skyboom Shield — The Race Mini-Con Team merge into an enormous shield designed for use with larger toys with 5mm-compatible fists. Dirt Boss has a 5mm-compatible head because of this. Yeah, you heard right, his head is a 5mm post.
  • Payload, Sky Blast and the Requiem Blaster — The Space Team merge into the Requiem Blaster, a super-gun meant for use by toys with 5mm-compatible fists. Payload has the 5mm peg that becomes the handle for the blaster, so he can be hand-held. Sky Blast also has a 5mm peg, this one hollow so that you can mount other Mini-cons on top of the Requiem Blaster and power it up even MORE. Yeah. Insane, right? It also means Sky Blast can be hand-held or merge with Energon weapons, etc.
  • Grindor — In skateboard mode, he has a Mini-Con compatible peg on top of him, allowing other Mini-cons to be plugged into him.


AUTOBOTS

  • Blurr, Smokescreen and Hoist — None of these three moulds sport 5mm hands. Smokescreen has a 5mm screw hole on his arms just below his fists which can be used as a kind of 5mm fist, but neither Blurr nor Hoist have 5mm fists at all.
  • Hot Shot, Powerlinx Hot Shot, and Side Swipe — All feature standard 5mm fists. Side Swipe even has a 5mm-compatible gun. In Japan, Hot Shot was given an LED in one hand to allow him to light up 5mm-compatible translucent weapons.
  • Airazor, Cheetor, and Rhinox — Three redecos of Beast Wars toys, they were retooled so they would have Mini-Con hardpoints. They were not retooled to have 5mm compatible fists, however, so neither Rhinox nor Air Razor can use 5mm-compatible weapons. Cheetor still can, though.
  • Red Alert and Powerlinx Red Alert — Red Alert is 5mm compatible out the wazoo. He has Mini-Con pegs all over, plus a 5mm fist, a 5mm port on his shoulder for shoulder cannons, a 5mm compatible rifle... oh yeah, and interchangeable tool hands which plug in using a 5mm peg.
  • Scavenger — He doesn't have 5mm-compatible hands. But he does have big, stompy feet, so we forgive him.
  • Overload, Jetfire and Powerlinx Jetfire — Both moulds have 5mm fists, though Overload's are very limited due to his enormously high wrists. Overload also has a 5mm-compatible port as his trailer hitch so he can be towed by Optimus Prime or his Mini-Con.
  • Supercon Optimus Prime, Super Optimus Prime and Powerlinx Optimus Prime — Both the large and small Optimus Prime toys have 5mm fists. Even in his Super Mode, Prime has 5mm fists. The hitch used to pull Prime's trailer is a 5mm post, shared by both the large and small versions of the toys. This means that the small Prime can pull the larger toy's trailer, or either of them can pull Armada Overload. You can also use this hitch as a mount for 5mm compatible weapons.


DECEPTICONS

  • Wheeljack — The only Supercon Decepticon with 5mm-compatible fists. He also has missiles that he uses as clubs (well, in the fiction he uses them as guns...sorta...), and they're 5mm compatible too.
  • Nemesis Prime — A redeco of Supercon Optimus Prime. He has all the same compatibilities, including being able to pull the Super Prime's trailer.
  • Terrorsaur — A redeco and retool of Beast Wars Transmetal Terrorsaur. The retooling gives him Mini-Con pegs, but not 5mm-compatible fists.
  • Predacon — A redeco and retool of Beast Wars TM Megatron. Like the original version of the mould, he has 5mm fists and a 5mm tail weapon, but now he also sports four brand new Mini-Con pegs.
  • Tidal Wave — Doesn't have 5mm fists, even if he is loaded with an unbelievable number of Mini-Con ports.
  • Megatron and Galvatron — They traded useless knees for unreasonable numbers of Mini-Con hardpoints. Their insane number of Mini-Con pegs makes them one of the most 5mm compatible moulds in history. The toy is perfect for overloading with weapons in either robot or tank mode, and in robot mode, he even gets a 5mm-compatible fist (only the one, because the other hand is concealing a knife).

Energon

Now his shot's 6 times as hot!

With Transformers Energon, the 5mm golden age continued. Mini-Cons were dropped in favour of a return to the basic price point, but Energon figures still retained their 5mm compatibility and their Mini-Con hardpoints. The line introduced new translucent weapons called energon weapons. The energon weapons were versatile, often multi-part weapons which frequently had both traditional 5mm posts and ports and Mini-Con-style 5mm posts and ports. They could be mounted on Mini-Con pegs, used to activate Mini-Con gimmicks on Armada toys, and merged together to create insanely over-the-top super weapons.

There were two distinct types of energon weapons. There were the multi-part accessories packed with the Omnicons, which often had 3 or 4 distinct components. Strictly speaking these (and a few weapons of larger toys) were the weapons advertised officially as Energon weapons. There were also the more static and traditional rifles and missile launchers packed with the larger Energon toys, even these weapons usually still had multiple posts and ports, including Mini-Con posts and ports, allowing them to be merged with other Energon weapons. As the series progressed, a third type of energon weapon was added: the multi-configuration weapons included with the Energon quintro-combiners, which were designed to be feet and hands for the large Energon combiner robots, as well as weapons for the component robots.

Energon was really the first Transformers toy line to emphasise and advertise swapping and trading weapons as a pattern of play, despite the fact that Transformers toy lines had been capable of this play pattern since nearly the beginning. Over in Japan, this was emphasised even more with energon weapons from Omnibots given away, sold as separate units, or included as bonuses with redecos.

2004

MINI-CONS

Not many Mini-Cons were produced during Energon. There was only one entirely new team and a handful of redecos. They are all 5mm-compatible, as is standard for Mini-Cons. Those Mini-Cons of special interest are listed below.

  • Skyboom and the Energon Saber — Retooled from Armada's Star Saber, they have the same basic compatibilities.
  • Knock Out — A redeco of Armada Rollout with all the same compatibilities.
  • Payload, Sky Blast and the Requiem Blaster — A redeco of the Requiem Blaster from Armada, with the same basic compatibilities.


AUTOBOTS

The listing bellow describes, for the most part, the individual robots. Keep in mind that each toy also came with a gun, usually a transluscent energon weapon with multiple ports and pegs, and even Mini-con compatibility. Even toys without Mini-con plugs of their own often had them on their guns.

  • The Omnicons, Offshoot, Signal Flare, Skyblast, Strongarm, and his redeco Energon Strongarm — The Omnicons were Basic-sized toys, the first toys featured at this price point to have 5mm fists. Each came with an energon weapon, as described above, made up of several components, and an energon star meant to fit over spark crystal of Energon toys.
  • Arcee — Arcee is the only Omnicon without 5mm fists. She has 5mm post holes in her arms meant to stand in for 5mm fists, but her actual hands are eenie-weenie.
  • Sky Shadow, Treadshot, Terradive and Windrazor — The limb components of Superion Maximus. They had standard 5mm compatibility and unique transformable energon weapons that became "hands" and "feet" for Superion Maximus.
  • Downshift — Downshift features a spoiler that becomes a unique platform for holding both his guns or any other energon weapons.
  • Hot Shot, Energon Hot Shot and Prowl
  • Inferno, Roadblock and Rodimus — In addition to standard Energon compatibility, these toys retain the Mini-Con ports from Transformers: Armada. Rodimus has one, Inferno and Roadblock each have two.
  • Tow-Line — Unlike the other Combat-Class Energon toys, Tow-Line was actually made up of two components which combine to form his vehicle mode, a robot and a battle platform. The robot is fairly standard for Energon toys, with many post holes for 5mm weapons of all sorts, some of them in rather unusual places. The battle platform in particular, though, is basically designed as a showcase for Energon weapons, making a perfect platform for building insane or over-the-top energon weapon combinations.
  • Beachcomber and Cliffjumper — This mould has a Mini-con port on its shoulder pad. Unlike most other Energon Autobots their weapons, while 5mm compatible, are not designed after the Energon weapon style. They don't have any extra posts or ports, and aren't made of translucent plastics. They're just simple hand-held guns.
  • Ironhide and Energon Ironhide — One of a handful of Energon moulds without its own hand-held rifle. Has a Mini-Con port on his right forearm.
  • Jetfire and Overcast — The Mini-Con ports on their shuttle mode become their toes in robot mode so... uhhh... good luck with that. The rifle that comes with this mould, despite being translucent is effective not an Energon weapon. It has two gun posts, but no other compatibility. It may have been intended to, though. On top of the rifle is a piece of moulding that looks exactly like a Mini-Con post, including their unique base... but it's teeny tiny and undersized.
  • Treadbolt — A redeco of Armada Scavenger with all his compatibilities.
  • Wing Saber — He has no hand-held rifle, but he does have a Mini-Con port on his left forearm.
  • Bulkhead and Quickstrike, Landmine and Landquake — Both these moulds are littered with 5mm ports and pegs. The Bulkhead mould also has a Mini-Con peg on his helicopter tail, while the Landmine mould has two Mini-Con ports on his large cannon for his Brute mode.
  • Optimus Prime — Prime has 4 Mini-Con pegs in vehicle mode: 2 on his trailer, and 2 on his cab. In robot mode his trailer becomes a base and is still Mini-Con compatible, but the Mini-Con ports are hidden in Prime's robot mode, sadly. Prime's gun is just a standard rifle, not an energon weapon.
  • Omega Sentinel and Omega Supreme — This mould has 4 Mini-Con ports on his shoulders, front and back, and a handful of 5mm posts. Still, considering its size it's not enormously versatile at using 5mm compatible weapons.

DECEPTICONS

  • Battle Ravage, Command Ravage, Cruellock, Doom-Lock and Insecticon — All the Energon Terrorcons have 5mm fists as standard. In addition to his Energon weapon Ravage also has a tail mace.
  • Divebomb — Divebomb's wing-mounted weapons come in two variants. The first variant has only one 5mm post on the base of the two-part weapon. The second variant was retooled to have two posts, one at either end of his weapon.
  • Bonecrusher, Duststorm, Sledge, and Wideload — The limbs of Constructicon Maximus. Each of them has 5mm fists as standard. The Duststorm/Wideload mould also has a Mini-Con peg on its crane arm.
  • Steamhammer — Steamhammer loves Mini-Cons. In both robot and vehicle modes he has 5 Mini-Con posts. That's a lot, even for an Armada toy, allowing him to hold a partner Mini-Con, an entire Mini-Con team and have one left over for an Energon weapon. Too bad he doesn't have a Mini-Con partner. (Oh yeah, he's got a bunch of 5mm post holes too.)
  • Constructicon Maximus — He retains six Mini-Con pegs, four from Steamhammer and two from Dust Storm and Wideload, though Steamhammer's aren't particularly accessible. He doesn't have 5mm peg hole hands.
  • Blackout, Stormcloud — This mould has two 5mm posts on each arm in robot mode.
  • Blight, Kickback — The tank mould technically has three Mini-con ports on his weapon, though only one is accessible in vehicle mode, and in robot mode one of them has to form the handle for the gun. In pratical terms you're probably only going to get one Mini-con on there.
  • Barricade — Barricade likes Mini-cons too, but not as much as Steamhammer. He's got three Mini-con posts in robot mode and two in vehicle mode.
  • Bruticus Maximus — Thanks to Barricade he has two Mini-con ports on his thighs. He doesn't have 5mm post holes for hands, but he does have Mini-con ports on his thumbs when using the tank as an arm, or on his heels if using the tank as a leg.
  • Demolishor — In addition to his 5mm fists he has four Mini-con posts, though generally speaking only two are accessible in either mode. Because the posts are on a hinged piece it is possible to expose and use all four at once. His missiles can also fit into his hands, but aren't particularly effective because he holds them at about the mid-point on the missile.
  • Starscream and Energon Starscream — Based conceptually on the G2 Smokescreen mould, unlike that mould Starscream is highly 5mm compatible. He has a crazy Energon weapon, with multiple configurations and mini-con ports, so the gun section of the weapon can be used a Mini-con. He has Mini-con pegs on his wings that are accessible in both modes. Oh yeah, and the heads of his missiles are 5mm, so he can use them as swords if he gets tired of his giant Energon sword.
  • Rapid Run — A redeco of Armada Sideways.
  • Sharkticon, Slugslinger, Snow Cat — In addition to 5mm fists, they all have Mini-con ports on the kibble on their forearms. Snow Cat only has a port on his left arm.
  • Dreadwing and Mirage — This mould loves 5mm pegs. Including fists each arm has three 5mm peg holes, as well as a Mini-con port. The toy's missiles are also 5mm wide, letting him hold them as swords. Oh yeah, and he has 5mm posts on the insides of his knees.
  • Shockblast and Six Shot — Doesn't have traditional hands, but has plenty of 5mm post holes.
  • Scorponok — Doesn't have traditional hands, but has plenty of 5mm post holes. Has some very inaccessible Mini-con pegs on the missile launchers on his claws.
  • Tidal Wave — An awesome redeco of Armada Tidal Wave.
  • Galvatron and Megatron — This same basic design was released twice at two different size scales. They're all 5mm compatible. The larger version has 6 Mini-con ports in jet mode, and two in robot mode. His tank accessory also has
  • Alpha Quintesson — While he doesn't transform, Alpha Quintesson is positively brimming with 5mm posts. He has a 5mm post missile launcher too.