Transformers: Earth Wars
| This article is about the long-running mobile game. For the titular... wars, see Earth Wars (conflict). |

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![]() "...fuel cells!" | |||||||
| Developer | Space Ape Games | ||||||
| Publisher | Backflip Studios (2016-2019) Space Ape Games (2019-2025) Yodo1 (2017-present China,[1] 2025-present global) | ||||||
| Platform | Android, iOS | ||||||
| Release date | June 2, 2016 | ||||||
Transformers: Earth Wars is a mobile game developed by Space Ape Games and (initially) published by Hasbro subsidiary Backflip Studios with a long-running weekly storyline overseen by brand founding father Simon Furman, which means FURMANISMS BEYOND MEASURE! The aim of the game is to assemble an army and build a fortress, then try to defend your base while destroying the enemy's. Essentially, Transformers meets Clash of Clans, without Hog Riders. Going with a formula that ain't broke evidently paid off, as somewhere along the way Earth Wars became the longest-lived video game in the history of the Transformers brand by a fairly hefty margin.
The setting is for the most part straightforwardly Generation 1 based, though as has been known to happen for projects this long in the tooth, characters from places like the Beast Era, Unicron Trilogy, Shattered Glass, G.I. Joe, Prime and even the odd wholly new faces have crept in over time.
Plot
The Autobots and Decepticons return to Earth to battle over resources. At launch, Furman promised that while it "appears to be about the same old stuff" initially, "as we progress through the game, more is revealed about Megatron’s master plan and what he’s looking for on Earth."[2]
Campaigns
One part tutorial, one part single player campaign, these missions establish the gameplay mechanics and the basics of the setting:
- Get Optimus! / Get Megatron! (present at launch)
- Jetfire and Starscream arrive on Earth and set up their base of operations. Soon, Ironhide and Bludgeon arrive through their Space Bridges, and after raiding a few bases, both factions find a Quantum crystal powerful enough to power their Space Bridges and bring their leaders to Earth.
- The Lost Map (present at launch)
- With the arrival of Optimus Prime and Megatron, the Autobots and/or Decepticons set out to find the Fractal Map pieces with the help of their human allies. Both sides find a Gunner Crystal and recruit Sunstreaker and Swindle, respectively.
- Power Play (present at launch)
- After collecting three of the map pieces, both factions try putting the pieces they collected together, only to find out they need a Codex Key to break the encryption.
- The Codex Showdown (present at launch)
- With the help of the recently recruited medics Ratchet and Hook, both sides fight over the Codex Key, and find the location of a legendary artifact.
Later campaigns introduced newly layered mechanics while interweaving with the ongoing weekly narrative:
- Combiner Wars (Added November 2016)
- With the Enigma of Combination, the Autobots and Decepticons harness the power of Combiners. The gestalts prove unstable, however, and require Ore-13 and high-ranking bots to be useful.
- Secrets of Nebulos (added October 2017)
- Some weird pieces of Nebulos technology called "Power Cores" have landed on Earth. Starscream and Optimus gather some troops, and both Starscream and Optimus Prime fight over the Power Cores. The power cores gathered, however, have been rigged to explode, and so both sides have to start from scratch with building up their power core stocks.
- Return to Cybertron (Added December 2018)
- A power play involving Starscream, Straxus, and Rodimus Unicronus results in the Autobots and Decepticons teaming up to assault Cybertron-based fortresses with overpowered defenses in the finale of the conflict over the mystical Prime Cores.
- War for Cybertron (Added July 2020)
- Flashbacks to the struggle for the AllSpark in Cybertron's ancient past introduce the Omega Supreme and Overlord combiners to the present day, along with the War for Cybertron cosmetic skin cores.
- Regenesis (Added September 2020)
- Autobots and Decepticons team up once more to retrieve the mysterious Project: Regenesis.
- Titans on Earth (Added October 2021)
Events
Every weekend, for three days, events are held to give players a shot at a regular supply of various resources. They usually alternate between solo and Alliance (read: guild) modes each week.
Events are frequently accompanied by "transmissions" of cutscenes providing context for the gameplay goings-on. New character additions in particular are introduced with stories strewn across two-to-eight week "sagas" (occasionally "seasons" when Space Ape slips into live-service industry jargon on main).
These arcs are additionally serialized between each other, and form an ongoing narrative that constitutes the bulk of the game's story content, if only by sheer volume.
Character profiles
The last major story element of Earth Wars comes packaged with each individual character. Upon unlocking a new unit, the player is presented with a short, replayable cutscene referred to as a "character story" illustrating their personality along with a prose bio in the classical back-of-box style squirreled away in their profile along with their stats and so forth.
Character stories frequently tie into that character's corresponding saga, which, while delightfully immersive for veterans present during their initial rollout, has a way of producing gibberish full of unfamiliar characters for later players acquiring the unit via the game's normal "slot machine" mechanic. Accordingly, summaries of character stories can be found in the articles for their respective sagas.
Characters and chronology
Given the live-service nature of Earth Wars' enormous and ever-growing cast, we've opted to break with our usual formatting a little and divide them by year introduced to illustrate the evolution of the game over time.
Launch
The game's initial cast featured all the old 1984 standards plus a suspicious number of combiner team characters from the then-recent Combiner Wars franchise.
| Autobots | Decepticons | Support characters | Non-playable characters |
|---|---|---|---|
2016
Late 2016 saw the debut of the hotly anticipated "Combiner" character class in the finale of the opening arc of the game's story.
| Autobots | Decepticons | Trans-factional | Support characters |
|---|---|---|---|
2017
2017 was themed around the introduction of non-Generation 1 characters, including time travelers from the Beast Era and refugees from around the multiverse.
| Autobots / Maximals | Decepticons / Predacons | Support characters | Non-playable characters |
|---|---|---|---|
- ↑ Most unusually, this Optimus Prime using a character model based on the famous Generation 2 "Laser Prime" toy is eventually revealed to be from the same dimension as his wavemate Armada Megatron in later Armada-centric arcs. (Then again, the two designs are very similar in terms of transformation and kibble arrangement...)
2018
2018 tied into the contemporary Power of the Primes franchise with a spin on the Prime Master concept in the form of "Prime Cores," the mystical remains of the original Thirteen Primes with minds of their own, built out of the extant "Power Core" mechanic. The storyline also featured the introduction of the Sentius twins, keepers of the Prime Cores and Earth Wars' first original characters, give or take a human.
| Autobots / Maximals | Decepticons / Predacons | Support characters |
|---|---|---|
2019
2019 was themed around an extended crossover with Transformers' sister G.I. Joe franchise.
| Autobots / Maximals | Decepticons / Predacons | Trans-factional | Support characters | Non-playable characters |
|---|---|---|---|---|
2020
2020 saw a major shakeup to the game's mechanics as an extensive crossover with the War for Cybertron Trilogy franchise introduced a new "C.O.M.B.A.T Bot" character class broadly based on the Battle Master concept and built off a major expansion of the Power Core system, as well as the introduction of alternate skins for existing units.
| Autobots / Maximals | Decepticons / Predacons | Trans-factional | Skins | Support characters | ||||||
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- ↑ 1.0 1.1 Omega Supreme and Overlord are mechanically identical to normal Combiner units in game, and are only given unique titles denoting their in-fiction not-combiner-ness in supporting documentation.
2021
2021 introduced the "Titan" character class.
| Autobots / Maximals | Decepticons / Predacons | Trans-factional | Skins[2021 1] | Support characters | ||
|---|---|---|---|---|---|---|
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- ↑ These alternate skins can only be accessed through gold or Gmetal bot-specific "Transmetal" cores of their respective bots (their equivalent of other characters' G1 cores), which, as its name suggests, changes their color scheme reminiscent of their Transmetal forms in addition to the bonus effects provided, whereas silver "Transmetal" cores changes the bot to sport a metallic coating instead.
2022
2022 featured a tie-in to the Shattered Glass Collection franchise, in no small part to introduce the concept of pay-to-play character skins via the game's new "Cyber Pass" subscription service.
| Autobots | Decepticons / Predacons | Negative universe | Skins | Support characters | ||||
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2023
2023 introduced the "Weapon" character class.
| Autobots | Decepticons / Predacons | Skins | Support characters | |||||
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2024
2024 featured a time-travel plot (plus a couple overt skins) as a tie in to the origin-themed Transformers One franchise, plus the return of the Thirteen as fully fledged Bots and several Artifacts of the Primes in the tail end of the year as part of the run-up to Age of the Primes.
| Autobots / Maximals | Decepticons / Predacons | Skins | Support characters | Non-playable characters | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
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- ↑ This is notably Grimlock's second, unreleased "tiger stripe" Generation 2 deco, its name referencing the Legacy: Evolution line, which this deco was a part of when it finally saw its appearance on store shelves via the "Toxitron Collection" capsule.
- ↑ This skin core was intended to belong to Brake-Neck as it matched Wildrider's G2 deco (or, more specifically, the one he had in the Combiner Wars G2 Stunticon set), but in-game, it was erroneously labeled as G2 Dead End and assigned to Dead End himself rather than the intended bot.
- ↑ 3.0 3.1 Released for free as a promotion for the film. Cite error: Invalid
<ref>tag; name "One" defined multiple times with different content
2025
As of this writing early 2025 features an emphasis on the Armada franchise, presumably spinning out of its heavy representation in the Legacy and Age of the Primes toylines.
| Autobots | Decepticons | Skins | Support characters | |||||
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† Upcoming characters
Gameplay
Bots
- For further information, see: [Characters at the Transformers: Earth Wars Wiki]
"Bots" are the standard units of combat in Earth Wars, as well as the occupants of the "anime girl PNG file" ecological niche in its gambling mechanics. As of this writing, they are divided into five fundamental types, each with their own forest of menus: "standard" Bots, Combiners, C.O.M.B.A.T. Bots, Titans, and Weapons.
As is somewhat industry standard for such things, all classes of Bot can be drawn with a star rating from one to five, with rarity, stats, and pay-to-play price tag scaling accordingly.
Standard Bots
(present at launch)
- For further information, see: [Bots & NPCs at the Transformers: Earth Wars Wiki]
Classes
Given they originally constituted the entire game, it should be unsurprising that standard Bots are significantly more complicated than subsequent breeds, and include a variety of sub-types:
- Warriors are armored front line melee fighters that rush into enemy defenses to open up the attack and protect other bots, but they have the lowest Damage per second (DPS). Warriors generally have a speed of 1.7, but some are slightly faster.
- Aerial units deal the highest DPS at a short range and can perform powerful airstrikes on single targets from great distances, but have low health. All air units have a speed of 2.
- Gunners shoot over walls and bombard large areas with their abilities from long range. like the Air units, they're deadly but vulnerable. All gunners have a speed of 1.8.
- Medics heal and support other bots in battle. They are only a few medics in the game, and they aren't durable themselves, so keep them in the back. Medics have a speed of 2.6.
- Special bots are highly individualized fighters with unique capabilities. This class incorporates leaders, scouts, and deployers.
- Triple Changers come with two special abilities making them highly versatile in battle. Triple Changers have speeds from 2.1 to 2.4.
Combiners
(Added Fall 2016)
- For further information, see: [Combiners at the Transformers: Earth Wars Wiki]
Just like in toylines, Combiners are unlocked via assembling all of their component standard Bots, provided said components meet a minimum three star ranking.
In battle, they must be summoned individually in a special phase that temporarily clears the field of standard Bots. They deal massive amounts of damage, but can only stay on the battlefield for so long. Their three abilities do not use ability points, but have cooldown times.
C.O.M.B.A.T. Bots
(Added Spring 2020)
- For further information, see: [COMBATs at the Transformers: Earth Wars Wiki]
Classes
- Melee
- Companion
- Range
- Scout
- Shield
Titans
(added Fall 2021)
- For further information, see: [Titans at the Transformers: Earth Wars Wiki]
Weapons
(added Fall 2023)
- For further information, see: [Weapons at the Transformers: Earth Wars Wiki]
Weapons are usually-mystical doohickies mechanically identical to C.O.M.B.A.T. Bots, with the primary distinction being that they talk less.
Bases and buildings
- For further information, see: [Buildings at Transformers: Earth Wars Wiki]
Earth Wars being a strategy game, your base is the bedrock of your gameplay experience. It is composed of a litany of individual building units.
Main
- Headquarters - The heart of your Autobot/Decepticon outpost, protect yours well, and destroy an opponent's Headquarters to win a battle! Upgrade it to unlock more upgrades and buildings!
- Shuttle - The shuttle carries Autobots and Decepticons into battle! Upgrade with Energon to increase maximum capacity.
Defense
- Auto Cannon - Provides a decent amount of damage and has medium range. Cannot target flying units.
- Laser Turret - Shoots off 4 smaller lasers that deal constant damage at shorter range, but deals double damage to flying units!
- Mortar - Long range defense that targets ground units and deals explosive damage from far away.
- Outpost - Assign an Autobot or Decepticon with a fraction of their normal stats to defend against attacks on your base.
- Beam Laser - Shoots off a long range Photon laser to deal the Highest DPS on a single ground unit.
- Shock Tower - Delivers a nasty jolt of electricity to nearby bots and knocks them back, and is immune to EMP effects! (Except for shockfire)
- Missile Launcher - Shoots off a barrage of rockets over a very long range at both ground and air units. Cannot target troops within its blind spot.
- Stasis Mine - Doesn't deal damage, but freezes enemies in place for 2–5 seconds.
- Wall - Used to shield defenses and slow down invaders. Upgrading each wall post gives it more health to better defend against opponent bots.
- Combiner Outpost - Originally unavailable to players and only seen in the Combiner Wars Campaign, this very long-ranged outpost activates a Combiner to defend against other Combiners!
- Shield Generator - When charged, shields HQ from all damage and absorbs ability damage for adjacent buildings.
- Multi-Defense System - Switch between three different modes and adapt to your foes! Immune to EMP and hack effects.
- Spider Mine - Releases explosive spiders rushing onto enemies
Utility
- Energon Harvester - Harvests precious Energon for research and upgrading buildings. Upgrade with Alloy to increase production rate.
- Energon Storage - Stores Energon for later usage. Upgrade with Alloy to increase maximum storage capacity.
- Alloy Harvester - Harvests Alloy to upgrade buildings. Upgrade with Energon to increase production rate.
- Alloy Storage - Stores Alloy for later usage. Upgrade with Energon to increase maximum storage capacity.
- Ore-13 Harvester - Harvests the rare mineral Ore-13 for sending out Combiners to battle.
- Ore-13 Storage - A storage device strong enough to contain the power of Ore-13.
- Space bridge - The Space bridge is used to activate Quantum Crystals to bring in bots and resources!
- Research Lab - Upgrade your bots and their abilities with Energon and Spark to make them more powerful! Upgrade the lab to increase the max level that bots can be upgraded to.
- Combiner Lab - Used to activate Combiners and upgrade their abilities using combiner Spark.
- Build Bot - Build Bots will build and upgrade buildings, but the bots themselves cannot be upgraded and have very low health. The number of buildings that can be upgraded at a time depends on the number of Build Bots on base. More Build Bots can be bought at 2000 Cybercoins or 5000 Shanix each. Until a later update, the build bots can now be upgraded & can be equipped with a power core
- Scanner - Provides locations of rivals' bases so you can raid them. Upgrading it will give access to tougher battle zones.
- Power Core Lab - Equip, manage & fuse your power cores for your bots & buildings
- Helio-Harvester - Can be obtained by completing the "Regenesis" campaign. When charged, increases the production of all Energon Harvesters by 100%
Power Cores
- For further information, see: [Power Cores at the Transformers: Earth Wars Wiki]
Power Cores are pieces of Nebulan Technology that are used to enhance bots and buildings, that can be obtained from ‘’’Power Chips’’’ or from Bot duplicates. Unused cores can be "fused" to active ones, increasing the effectiveness of the latter, but annihilating the former.
Bot Cores
- For further information, see: [Bot Power Cores at the Transformers: Earth Wars Wiki]
- Universal Bot Cores:
- Attack: Boosts damage of regular attacks.
- Vitality: Increases bot's health.
- Rejuvenate: Heals bot every 5 seconds.
- Tactician: The bot prioritizes defenses for a period immediately after deployment.
- Wallbuster: Damage to walls increased.
- Warrior Bot Cores:
- Trithyllium Plating: Partial protection from Auto Cannons.
- Death Pulse: On 0 health, the warrior creates an EMP explosion, stunning targets in a large area.
- Air Bot Cores:
- Reflective Coating: Partial protection from Laser Turrets and Beam Lasers.
- Enhanced Ordnance: Increases special ability damage.
- Gunner Cores:
- Flak Jacket: Partial protection from Mortars and Missile Launchers.
- Volatile Mixture: Increases special ability damage.
- Medic Cores:
- Ray Boosters: Increases power of healing done.
- Bot Specific Cores:
- Certain bots have bot-specific cores that can only be equipped to one particular bot. Their effects are unique, and they also modify the visual appearance of the bot on which they're equipped - for instance, Optimus Prime and Rodimus Prime each have "Matrix" cores, which cause the Matrix to appear on their chests.
- G1 Cores:
- A successor to the Bot Specific Cores are the G1 cores. Again, these can be equipped to specific bots, modifying or upgrading their abilities and modifying the visual appearance of the bots. But in the case of the G1 cores, the visual modification takes the form of a thicker black outline around the edges of each bot and cel-shaded panels, approximating the appearance of the classic animated series.
- Transmetal Cores:
- Instead of G1 cores, the Beast Wars characters in this game (with the exception of Optimal Optimus, Transmetal 2 Megatron, Leo Prime, Predacon Inferno, Tasmania Kid, and Antagony) have Transmetal cores, which also give them character-specific boosts. In terms of visual modifications, the silver versions of these cores give them a shiny, metallic appearance, while the gold and Gmetal versions change their color schemes to those of their 1998 Transmetal toys.
- Limited Time Cores:
- Temporary cores that provide an XP boost for a specific period after being equipped. One the period is completed, they are automatically destroyed.
- Squad Cores:
- Faction- and class-specific cores that confer two buffs - one to the bot on whom it is equipped, and another on any bots of the same class in the same squad.
- Skin Cores:
- Cores that will give your bots a different appearance
Building Cores
- For further information, see: [Building Power Cores at the Transformers: Earth Wars Wiki]
- Universal Building Cores:
- Attack: Increases attack.
- Defense: Increases initial building health.
- Repair: Restores building health periodically after receiving damage.
- Death Pulse: Releases an EMP explosion when building is destroyed.
- Auto Cannon Cores:
- Explosive Shells: Deals a reduced amount of damage to all targets in a small area, and eliminates knockback.
- High Velocity Shells: Fires a reduced amount of damage through everything in a straight line and beyond.
- Mortar Cores:
- Incendiary: Fiery explosions deal increased damage over 6 seconds, and eliminate knockback.
- Target Protocol: Prioritizes gunners and medics, while increasing range and decreasing damage.
- Missile Launcher Cores:
- Guided Missiles: Laser-guided single target missiles, dealing a reduced amount of damage.
- Laser Turret Cores:
- Anti-Air Laser: Increases range and damage, but restricts weapon to attack only airborne targets.
- Laser Ricochet: Increases damage and bounces to another target dealing half the damage
- HQ Cores:
- Adaptive Shielding: Partial protection from Combiner damage and Special Ability damage.
- Omni-Flamer: Torches all nearby enemies.
- Point Defense Beam: Deals damage to a single nearby target. Can target airborne attackers, and prioritizes gunners.
- EMP Defense Bolt: Deals electrical damage and stuns the target. Cannot hit at close range
- Beam Laser Cores:
- Cybertronian Charge: Increases range & deals more damage the longer the beam stays on target
- Slowdown Photon: Fires a beam that slows the target
- Shock Tower Cores:
- Thunderstrom: Increases range but deals a reduced amount of damage
- EMP Shock: Deals a reduced amount of damage & stuns targets temporary
- Stasis Mine Cores:
- Glass Gas Mine: Affected targets take more damage when triggered.
- Flare Mine: Nearby defences focus their attacks on a single target when triggered. Can detect bots in stealth mode
- Motion Sensing Mine: Prevents a bot from using their ability temporary
- Building Bot Cores:
- Force Field Disruptor: Disables nearby enemy ability shields & dissipates zone damage cloaking
- Lightning Rod: Shields nearby building from EMP effect. Build Bot is immune to Electical damage
- Zone Heal: Restores health of nearby buildings every couple of seconds
- Ray Blockers: Blocks healing of invaders. Does not affect bots equipped with health regeneration core
- Prime Cores: Similar to the Prime Bot Cores. Obtainable for 7500 Prime Core Shards
Prime Cores
- For further information, see: Prime Master#Transformers: Earth Wars
Bot Prime Cores
- For further information, see: [Bot Prime Cores at the Transformers: Earth Wars Wiki]
12 unique cores (each corresponding to one of the ancient Primes) that provide particularly potent abilities, and in some cases alter the physical appearance of each bot. Prime cores are not obtainable from bot duplicates or standard core chips, and can be obtained only through the collection of 5,000 Prime Core shards (typically special rewards from weekend events).
Building Prime Cores
- For further information, see: [Building Prime Cores at the Transformers: Earth Wars Wiki]
Resources
- For further information, see: [Currencies and Resources at Transformers: Earth Wars Wiki]
- Alloy- A metal substance used to upgrade buildings and walls.
- Energon- Energon is used to upgrade buildings, upgrade Bots' special abilities, and to perform research on Bots to make them stronger.
- Ore-13- A potent substance used to activate Combiners.
- Spark- Obtained from holographic summons in the Space bridge and Event rewards, Spark is used to upgrade Bots' abilities. Special Spark can be received from Combiner team bots.
- Crystal Shards- Also the result of Holographic summons and events, shards are used to create powerful crystals to summon high star rating Bots.
- Cybercoin- Premium currency used for instantly obtaining resources and crystals.
- Combiner Spark - This type of spark is used only for combiners. Obtained when you get a duplicate of a Combiner Bot.
- C.O.M.B.A.T Spark- Used to upgrade C.O.M.B.A.T bots. Obtained when you get a duplicate C.O.M.B.A.T bot
Battle Boosts
- For further information, see: [Battle Boosts at Transformers: Earth Wars Wiki]
Battle Boosts are like Spells in Clash of Clans. They can only be used once in a battle, but provide extra offense or defense for your team.
- Incendiary Barrage MK. 1, II, and III Rain down an artillery battery of Incendiary shells on the battlefield dealing medium damage
- Orbital Strike MK. I, II, and III summon a powerful Orbital Strike from above dealing massive damage.
- Forcefield MK. I, II, and III Provides a forcefield that blocks 45% to 75% of damage taken and makes them immune to knockbacks for 6 seconds.
- Smart Bomb MK. I, II, and III Deals a set amount of damage to a single target.
- EMP blast MK. I, II, and III Stun all targets in a large radius for a set amount of time depending on the level.
- Field Repairs MK. I, II, and III Heal all friendly bots for a set amount of HP over 5 seconds.
- Shark Attack MK I, II, and III Call for 3 vicious 2-star Sharkticons (level 14, 30, and 40, respectively) to attack a target. Warning: Fallen Sharkticons are highly explosive.
- Nanofrost MK. I, II, and III Freeze a building for 8–12 seconds, then destroy it to freeze and slow down all buildings around the Bomb radius by 40% for 10 seconds.
- Kremzeek Coming in 5 variants, Kremzeeks can do quite a lot of things.
- Red Kremzeeks set buildings on fire dealing 128 damage per second for 6 seconds, increasing every second if you destroy the building they are currently deployed on.
- Yellow Kremzeeks deal 96 damage over 15 seconds. Can jump to other buildings up to 4 times.
- Purple Kremzeeks hack defenses and make them attack other defenses for you, albeit with less damage.
- The rare Blue Kremzeek can stun defenses over a brief period of time.
- The White Kremzeek makes the target building take more damage.
Alliances
- For further information, see: [Alliances at the Transformers: Earth Wars wiki]
Like many mobile games of its type, Earth Wars features a descendant of the MMO guild, here referred to as Alliances, featuring up to 40 players.
Membership in an Alliance opens up access to a variety of Alliance-exclusive Event types as well as king-size PVP battles known as "Alliance Wars."
A player must have Level 4 Headquarters or higher to join an Alliance, and founding an Alliance from scratch costs 15,000 Alloy.
Alliance roles
- Commanders
- Officers
- Defenders
- Strikers
- Rookies
Alliance Headquarters
Alliances feature a larger analogue of players' individual bases, including their own building-ish things that impart various boosting modifiers on the gameplay of Alliance members.
- Mining Station
- Intel Room
- Rookie Academy
- Research Center
- Training Center
- Defensive Operations
- Strikers' Outpost
Monetization
Bundles
Cyber Passes
Beginning around the middle of February 2022, Space Ape introduced a subscription-adjacent "Cyber Pass" feature that, for 10 real American United States dollars, gives the player access to a whole second lane of fancier event rewards, a shot at exclusive character skins, and the ability to skip the resource costs associated with a limited number of upgrades for characters, buildings, etc once or twice over the course of each saga. It should be noted that the Cyber Pass-exclusive character skins are periodically put back up for sale, so players need not necessarily hurt themselves forking out cash lest a skin be lost forever.
| Earth Wars Cyber Pass seasons | |||
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2022:
2023:
2024:
2025:
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Loyalty Program
Notes
- Furman has said that early in production, "we had to base it in the IDW continuity as it turned out". He also revealed it was him who pushed for Bludgeon to make it into the game as well.[3]
- A purple Decepticon Command Bunker can be seen in the mountainside of Decepticon bases as a counterpart to the Ark in Autobot bases.
- Character models are mostly based on each character's most-recent toy release. In many cases, this means Thrilling 30 to Legacy: United. There are also some appearances from Legends, Unite Warriors, movieverse namesakes, 'original' Beast Wars and 'original' Generation 1, and a bit of Masterpiece in the mix.
- Though the game's dialogue is depicted using text boxes, Optimus Prime, Megatron, and Soundwave still have voice lines. They are voiced, as usual, by Peter Cullen and Frank Welker, respectively.
- Apparently, the Mastermind Creations toys of the Predacons inspired the staff so much, that the in-game models of the Predacons are based on these third party toys.
- The Predacons aren't the only ones guilty of this either! Motormaster had his in-game model based on TransForm Mission's toy based on the Stunticon leader!
- Did we also mention that Menasor's model takes cues off of the "Perfect Effect" third party add on kit, along with the aforementioned Transform Mission toy.
- On the bot side, Defensor is an interesting case, as rather than reuse the limb-mode rigs of Vortex, Ironhide and Brakeneck, Blades, First Aid and Streetwise use brand new frames for their limb modes. Don't even mention that Rook is combined upside down. The head, thighs and parts of the shoulders are the only bits of Hot Spot with any resemblane to the Combiner Wars toy, as everything else is based on the C+ Customs add-on kit for Defensor instead of retooling from Victorion (though the backpack kibble is shrunken down).
- Abominus: Torso: Power of the Primes/Unique Toys. Legs: Power of the Primes. Arms: Power of the Primes/Unique Toys. Thighs: Unique Toys. Head: Unique Toys. Hands and feet: Unique Toys. Gun: Unique Toys (shared with Defensor). Whew!
- The only Furmanisms actually in the game are "It is over - finished!" (said by Optimus or Megatron after a victory) and "Now - Reap the whirlwind!" (spoken by Optimus Prime when deploying troops).
- Rumble is blue, Frenzy is red.
- As it turns out, Tracks' bot mode is based on his Masterpiece toy, but his alt-mode is entirely based on his United toy.
- Sky-Lynx is classified as a Triple-Changer now, this also marks the first time in a while that his dual mode Tiger and Dragon modes have been used.
- While the soundtrack is normally unique music made for the game itself, by default, you also have the choice of a Generation 1 soundtrack, using original Johnny Douglas tracks from the 1984 cartoon.
- Up until Defensor's debut, Superion was the only original G1 combiner for the Autobots.
- How do you know a combiner is coming? If all the bots of a known combiner group are available.
- Soundwave's H.I.S.S. tank model is the first instance of the character having a vehicle mode in the game. It draws from the Soundwave-themed HISS redeco.
- Hound's VAMP model draws inspiration from his Universe toy and from the Hound-themed VAMP redeco.
- Jetfire's Skystriker model draws inspiration from the Jetfire-themed Skystriker redeco. Skywarp, however, is the nutball in the group.
- Swoop was known as Strafe before the Technobot of the same name was added to the game.
- Making for a nice easter egg, transforming Blaster in the character viewer will result in him playing "The Touch." This also applies to Soundwave.
- One of, if not both of the Autobot Drift's swords translates into "revenge". Strangely enough, the symbols are in the Decepticon variant, and not Autobot.
- It is possible to bring both a combiner and its components into the same battle, though as normal troops vanish when a combiner is deployed, there will never be two of the same bot on the field.
- The game's matchmaking will occasionally pit you against a member of your own faction, in which case the enemy base and guardians will be reskinned into their opposing-faction counterparts.
- The Breastforce cannot activate their Breast Partner in the traditional way (gun, handgun, and animal) with Guyhawk being the exception. Either they are used as decoration, or don't appear at all.
- Other gimmicks that certain Transformers or Special Teams may have usually don't make it into the game (i.e. Skywarp's teleportation capabilities).
Errors
- You can count on pretty much any character with tall shoulders to have said shoulders clip and cut through the character model when in battle stance.
- Drift does an awkward shift when going from vehicle to robot and the opposite way, seeing as his body warps and shifts so that he faces sideways in bot mode. This happens every time he attacks and every time he changes form.
- Most characters with extended shooting animations will sometimes lag out and be out of sync with the shooting animation.
- If activating an Aerialbot's ability, he may circle the target pointlessly for a while. Sometimes he even goes underground.
- Rampage and Razorclaw can have a victory animation while in bot mode and charging when the battle ends. They even have their swords.
- Sunstreaker has a giant gap in the back of his combined form leg.
- Sometimes Blast Off has his combination process distorted.
- Beast Wars Megatron's weapons sometimes don't properly align with the hand models.
- Sharkticons just don't know when to stop fighting. The animations for the fighting will still appear, and they still run to buildings, but they don't actually deal damage. Does not translate to Gnaw.
- Sometimes (although this is very rare), amalgamations will randomly appear, where parts of the robot mode and vehicle mode appear on the opposite modes. Examples include Blast Off becoming a Conehead, Ironhide gaining his movieverse look, and Optimus Prime having two truck cabs.
- Characters collision hitboxes will sometimes get caught on each other or on wall hitboxes and they will stay stuck in place for a good while. The bug where they get stuck on the Wall hitboxes can be fixed by letting the character walk in place, letting them get uncaught or destroying the wall. The bug where they get stuck in the collision hitboxes of each other can be fixed by activating the bot's ability. This most commonly happens with Medics and Gunners, and especially if you deploy your units in an extremely short fashion.
- Sometimes, when viewing your bots, after the bot transforms into their alternate mode, they won't transform into their robot mode, and remain stuck in alternate mode. This is fixed by restarting the game.
- There are so many issues with the hands, especially characters with aerial capabilities or alt modes, especially the helicopters. When they transform, more often then not, their hands slide into their arms and then randomly reappear in alt mode. This usually applies to jets, but Laser (G2) Optimus Prime has his hands visible in vehicle mode.
- Brainstorm's character model duplicates his shield kibble on his arm and on his back and his arm cannon just disappears when he transforms.
- Although Blaster and Soundwave eventually received alt-modes in an update, this came at a price. Both of their robot mode character models have extremely distorted upper arms that just levitate next to their lower arms.
- Mixmaster, when equipped with his G1 Core, will sometimes adopt a Transmetal texture in bot form. In alternate form, however, he'll switch back to the regular G1 look. It is unknown if this applies to other bots, and if the G1 core matters. (Further research is needed.)
- Upon their introduction, Overlord and Omega Supreme were sometimes static while deployed, lacking their animations (though they'd return occasionally). This has since been fixed.
- Sometimes during dialogues, Inferno and Predacon Inferno get mixed up, leading to the Autobot Inferno hilariously talking like the Predacon Inferno.
- A few Decepticons use the Autobot dialogue box.
- Most bugs that affect gameplay are promptly resolved within a given time, and patch notes detailing what is currently being fixed are always released to the public.
Foreign names
- Japanese: Transformers: Earth Wars (トランスフォーマー:アースウォーズ Toransufōmā: Āsu Wōzu)
- Mandarin: Biànxíng Jīn'gāng: Dìqiú zhī Zhàn (变形金刚:地球之战, "Transformers: Earth Wars")



